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Author Topic: the undisclosed job hazards of outpost liaison  (Read 948 times)

ral

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the undisclosed job hazards of outpost liaison
« on: February 19, 2011, 02:29:58 am »

Apparently good reflexes are not a job requirement for the position of outpost liaison.

As usual my expedition leader was a little busy doing real work when the outpost liaison showed up. Being quite determined as always to talk to the leader, the liaison followed my leader around no matter what, looking for an opportunity to get a word in.

Unfortunately for the liaison the next job that the leader was working on was digging out the last tile of a magma tunnel for powering some magma-powered workshops. Now most dwarves, like the leader, would run away and escape before sustaining any injury, but apparently the liaison isn't too swift on his feet and he just stood there dead still while the lava flowed over him. I laughed my ass off.

This is what he gets for bringing me a whole massive set of *4* steel bars when I requested steel bars at maximum priority the year before. With service like that I think I can do without his disruption of the work day.

Eoganachta

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Re: the undisclosed job hazards of outpost liaison
« Reply #1 on: February 19, 2011, 05:07:10 am »

Maybe the outpost liaisons who bring not enough steel will become the next pansy elves until the trade arc is finished.
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spook54321

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Re: the undisclosed job hazards of outpost liaison
« Reply #2 on: February 19, 2011, 08:40:30 pm »

I've found that max priority is four items unless the traders randomly select more...or you request max on every metal and booze and the poor wagon-less caravan can't fit it all on their pack mules.
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Diakron

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Re: the undisclosed job hazards of outpost liaison
« Reply #3 on: February 20, 2011, 01:15:56 am »

its been a while, but can't you mass with the raws and increase the amount of goods an animal can bring? I once had the elves bring 2 camels and it contained ~100 pages of items thanks to an extra zero i placed :S
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Girlinhat

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Re: the undisclosed job hazards of outpost liaison
« Reply #4 on: February 20, 2011, 01:21:30 am »

I modded in a "land whale" called "Giant Oxen" that could carry the weight of a baby wale.  There was no physical way for me to overload one of those pack animals.  This made no influence on what the dorfs brought me every year, even if they brought three of the beasts.

NW_Kohaku

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Re: the undisclosed job hazards of outpost liaison
« Reply #5 on: February 20, 2011, 01:22:35 am »

its been a while, but can't you mass with the raws and increase the amount of goods an animal can bring? I once had the elves bring 2 camels and it contained ~100 pages of items thanks to an extra zero i placed :S

At least you showed restraint, and only added in one zero.  Don't add in more - OR ELSE.
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Diakron

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Re: the undisclosed job hazards of outpost liaison
« Reply #6 on: February 20, 2011, 01:41:18 am »

I modded in a "land whale" called "Giant Oxen" that could carry the weight of a baby wale.  There was no physical way for me to overload one of those pack animals.  This made no influence on what the dorfs brought me every year, even if they brought three of the beasts.

Increase the animals that are already in use, not make new ones.

its been a while, but can't you mass with the raws and increase the amount of goods an animal can bring? I once had the elves bring 2 camels and it contained ~100 pages of items thanks to an extra zero i placed :S

At least you showed restraint, and only added in one zero.  Don't add in more - OR ELSE.

I did this stuff back in the day with wagons. (funny how D40 is already "Ancient")
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