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Author Topic: Why no wiki pages for Body Detail Plan Tokens or Creatue Variation Tokens?  (Read 972 times)

Bohandas

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Does anybody know Why there are no wiki pages for Body Detail Plan Tokens or Creatue Variation Tokens? This has been bothering me for a while, as these token types are kind of important for any sort of advanced creature modding, but any time that I want to do anything with them I have to scrounge up scattered and poorly labeled information from all over magmawiki



EDIT: Ok, I have now had a user account with magamwiki for long enough to create a Body Detail Plan Token article myself. It still needs a lot of stuff filled in though.
« Last Edit: February 22, 2011, 10:16:56 pm by Bohandas »
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Flaede

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Re: Why no wiki pages for Body Detail Plan Tokens or Creatue Variation Tokens?
« Reply #1 on: February 21, 2011, 03:28:06 am »

THey aren't the only ones with no good list. For instance: what are the different things that can go in the BUILDING token? (other than the modded in buildings). I can't find a good list.
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Max White

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Re: Why no wiki pages for Body Detail Plan Tokens or Creatue Variation Tokens?
« Reply #2 on: February 21, 2011, 03:31:09 am »

Because Rephikul can't do everything in the universe in a set time frame, but given long enough, and enough angry hate mail, I'm sure she can get it all on the wiki... Or trick Deon into doing it.

VinWij

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Re: Why no wiki pages for Body Detail Plan Tokens or Creatue Variation Tokens?
« Reply #3 on: February 21, 2011, 03:43:48 am »

Or you can write some stuff down yourself if you already managed to gather some info and submit it to either Rephikul or Deon, so they can add it without a lot of work. ^_^
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Flaede

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Re: Why no wiki pages for Body Detail Plan Tokens or Creatue Variation Tokens?
« Reply #5 on: February 21, 2011, 04:08:36 am »

But everything I know I found out from Flaede...

Then we're all in trouble.

I'm always for hoping the info I'm looking for is there, just not linked somewhere I can find. This often happens.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Assassinfox

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Re: Why no wiki pages for Body Detail Plan Tokens or Creatue Variation Tokens?
« Reply #6 on: February 21, 2011, 09:16:08 am »

Oh!  Thank goodness.  I thought I was the only one lost and adrift without wiki help.

Bohandas

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Re: Why no wiki pages for Body Detail Plan Tokens or Creatue Variation Tokens?
« Reply #7 on: February 21, 2011, 01:48:50 pm »

Or you can write some stuff down yourself if you already managed to gather some info and submit it to either Rephikul or Deon, so they can add it without a lot of work. ^_^

If one of them could just create a new page...even a blank one...for each of these token types, then the other wiki contributors could add information as it was discovered. (...If I had the proper permissions I'd do it myself)
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Re: Why no wiki pages for Body Detail Plan Tokens or Creatue Variation Tokens?
« Reply #8 on: February 21, 2011, 01:51:09 pm »

I don't understand why one would need wiki pages for such things.

Detail plans have many associated notes that explain most of the functionality:

Quote from: b_detail_plan_default.txt
...
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
   This command is just a shortcut for the similar lines (USE_MATERIAL_TEMPLATE|<token>|<template>) in a creature definition.
   [ADD_MATERIAL:SKIN:SKIN_TEMPLATE]
   ...

...

[BODY_DETAIL_PLAN:STANDARD_TISSUES]
   This command is just a shortcut for the similar lines (USE_TISSUE_TEMPLATE|<token>|<template>) in a creature definition.
   [ADD_TISSUE:SKIN:SKIN_TEMPLATE]
   ...

...

[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
   This command creates tissue layers using tissue token HAIR on every bodypart that has category HEAD.  Categories are strings you type up in the bodypart raws.  The number is a thickness.  You can also place a position or relation token after the thickness, but it isn't required.  You can put multiple tissue layers in each command.  Each one starts with a group token (BY_CATEGORY, BY_TYPE, BY_TOKEN).
   [BP_LAYERS:BY_CATEGORY:HEAD:HAIR:1:TOP]
   [BP_LAYERS:BY_CATEGORY:HEAD:HAIR:1:BACK]

...

[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS]
   This body detail plan accepts argument tokens that can fill the role of the tissue token.  For instance, the dwarf sends in SKIN, FAT, MUSCLE, BONE and CARTILAGE.
   [BP_LAYERS:BY_CATEGORY:BODY:ARG3:50:ARG2:5:ARG1:1]
   [BP_LAYERS:BY_CATEGORY:BODY_UPPER:ARG3:50:ARG2:5:ARG1:1]
   ...

...
etc., etc.

The only remotely confusing thing there is the concept of variable arguments. I explain them (and nearly everything else about plans) in what I suppose is now my modding guide (scroll down a bit), as nobody else is intent on editing it.

Creature variations become completely self-explanatory when you look at them.

That said, I guess I'll write up something...
« Last Edit: February 21, 2011, 01:52:59 pm by 3 »
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Bohandas

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Re: Why no wiki pages for Body Detail Plan Tokens or Creatue Variation Tokens?
« Reply #9 on: February 22, 2011, 10:16:14 pm »

Ok, I have now had a user account with magamwiki for long enough to create a Body Detail Plan Token article myself. It still needs a lot of stuff filled in though.
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Re: Why no wiki pages for Body Detail Plan Tokens or Creatue Variation Tokens?
« Reply #10 on: February 22, 2011, 10:44:03 pm »

Elaborated on things. I can only presume (having never used them myself) that the BP_LAYERS_OVER/UNDER tokens are used in defining tissue layers below or above existing layers. I have no idea how they work.
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