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Author Topic: Seven Miners Question  (Read 2430 times)

assimilateur

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Re: Seven Miners Question
« Reply #30 on: February 14, 2011, 08:26:54 pm »

I haven't seem them eat milk either, though I haven't been paying much attention.

I guess this is kind of a big deal if you want to be a purist about starting with 7 dwarves who only do one job, as in the thread starter's case. Otherwise, if you're willing to allow your dwarves to dabble in other stuff, processing all your milk into cheese shouldn't be a problem.
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tolkafox

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Re: Seven Miners Question
« Reply #31 on: February 15, 2011, 12:18:11 am »

I'm not going with the purist, it's just half my milk gets cooked before cheesed and the other half gets turned into cheese which in turn gets eaten before cooked. I should probably disable cooking milk from the menu :/
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Poindexterity

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Re: Seven Miners Question
« Reply #32 on: February 15, 2011, 02:57:28 am »

also, if you dont want immigrants, keep in mind that food and liquor production will will bring them in higher numbers, if you're not producing any food or liquor, you'll get very few
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Life (in dwarf fortress) is a cocophany of flavours, each more succulent than the last - why not sample them all?!

Malibu Stacey

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Re: Seven Miners Question
« Reply #33 on: February 15, 2011, 05:30:57 am »

also, if you dont want immigrants, keep in mind that food and liquor production will will bring them in higher numbers, if you're not producing any food or liquor, you'll get very few

Not strictly true. Increasing your created wealth will bring them in higher numbers. The food industry is but one method of increasing created wealth. There are plenty of other much less time intensive ones you can do in the early stages of a fort many of which should help you get a decent size pile of stuff to trade with the first caravan (which also affects migrant waves if they trade a lot & leave with a good profit).
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sambojin

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Re: Seven Miners Question
« Reply #34 on: February 16, 2011, 12:07:42 am »

It might not be quite as pure as the OP mentioned, but bringing along all 7 miner as engravers as well might be cool. Or perhaps one as a cook and one as a brewer if you really need the points (brewing plump hemets and cooking seeds/milk can give you a lot of happy making food/booze cheaply. 2 dwarf buck meats for the cheap barrels).

But just as Miners/Engravers you can have your fort dug out, smoothed and engraved in no time at all. Bring along one cat as well, just so you get all kinds of freaky engravings of worms and flies throughout the fortress. That'll fix those pompous whimpy nobles. A perfect pre-made fortress, that makes them wee themselves and retch :)
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Double A

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Re: Seven Miners Question
« Reply #35 on: February 17, 2011, 08:45:16 pm »

You forget, Toady will never put in dwarves using outhouses.
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tolkafox

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Re: Seven Miners Question
« Reply #36 on: February 17, 2011, 09:08:18 pm »

It might not be quite as pure as the OP mentioned, but bringing along all 7 miner as engravers as well might be cool. Or perhaps one as a cook and one as a brewer if you really need the points (brewing plump hemets and cooking seeds/milk can give you a lot of happy making food/booze cheaply. 2 dwarf buck meats for the cheap barrels).

But just as Miners/Engravers you can have your fort dug out, smoothed and engraved in no time at all. Bring along one cat as well, just so you get all kinds of freaky engravings of worms and flies throughout the fortress. That'll fix those pompous whimpy nobles. A perfect pre-made fortress, that makes them wee themselves and retch :)
7 miners with full skills in mining/engraving still leaves you plenty of embark points left over for 2-3 years worth of booze and food as well as some guard dogs to keep them safe. Just assign one of them to be a mason, build 3 floodgates, and lock the miners and food/booze inside the fort.
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