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Author Topic: Evil Volcanic Glacier world  (Read 690 times)

ral

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Evil Volcanic Glacier world
« on: February 13, 2011, 09:15:24 am »

I've read some threads on worldgen parameters but still can't seem to get this quite right.

Basically what I'm trying to do is create a world with an embark site that:

- Has a volcano, or at least some lava near the surface
- Has one or preferably more z-levels of ice on the surface
- Is a terrifying biome
- Is near enough to globlins that they'll try to invade
- Is still near enough to at least one other non-dwarf civilization to get caravans
- Has a sedimentary layer
- Ideally has lots of caves on the map

This is the best I've been able to come up with so far :

Code: [Select]
[WORLD_GEN]
   [TITLE:COLD EVIL]
   [DIM:257:257]
   [EMBARK_POINTS:1274]
   [END_YEAR:250]
   [BEAST_END_YEAR:300:80]
   [REVEAL_ALL_HISTORY:1]
   [CULL_HISTORICAL_FIGURES:1]
   [ELEVATION:1:400:800:800]
   [RAINFALL:0:100:400:400]
   [TEMPERATURE:-60:5:400:400]
   [DRAINAGE:0:100:400:400]
   [VOLCANISM:0:100:3200:3200]
   [SAVAGERY:50:100:400:400]
   [ELEVATION_FREQUENCY:1:1:1:1:1:1]
   [RAIN_FREQUENCY:1:1:1:1:1:1]
   [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
   [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
   [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
   [VOLCANISM_FREQUENCY:2:3:1:1:1:3]
   [MEGABEAST_CAP:400]
   [SEMIMEGABEAST_CAP:1000]
   [TITAN_NUMBER:200]
   [TITAN_ATTACK_TRIGGER:80:0:100000]
   [DEMON_NUMBER:52]
   [NIGHT_CREATURE_NUMBER:52]
   [GOOD_SQ_COUNTS:10:100:200]
   [EVIL_SQ_COUNTS:300:3000:6000]
   [PEAK_NUMBER_MIN:25]
   [PARTIAL_OCEAN_EDGE_MIN:2]
   [COMPLETE_OCEAN_EDGE_MIN:0]
   [VOLCANO_MIN:100]
   [REGION_COUNTS:SWAMP:0:0:0]
   [REGION_COUNTS:DESERT:0:0:0]
   [REGION_COUNTS:FOREST:0:0:0]
   [REGION_COUNTS:MOUNTAINS:8256:4:4]
   [REGION_COUNTS:OCEAN:0:0:0]
   [REGION_COUNTS:GLACIER:10000:3:3]
   [REGION_COUNTS:TUNDRA:0:0:0]
   [REGION_COUNTS:GRASSLAND:0:0:0]
   [REGION_COUNTS:HILLS:0:0:0]
   [EROSION_CYCLE_COUNT:250]
   [RIVER_MINS:400:400]
   [PERIODICALLY_ERODE_EXTREMES:1]
   [OROGRAPHIC_PRECIPITATION:1]
   [SUBREGION_MAX:2750]
   [CAVERN_LAYER_COUNT:3]
   [CAVERN_LAYER_OPENNESS_MIN:0]
   [CAVERN_LAYER_OPENNESS_MAX:100]
   [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
   [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
   [CAVERN_LAYER_WATER_MIN:0]
   [CAVERN_LAYER_WATER_MAX:100]
   [HAVE_BOTTOM_LAYER_1:1]
   [HAVE_BOTTOM_LAYER_2:1]
   [LEVELS_ABOVE_GROUND:15]
   [LEVELS_ABOVE_LAYER_1:10]
   [LEVELS_ABOVE_LAYER_2:1]
   [LEVELS_ABOVE_LAYER_3:1]
   [LEVELS_ABOVE_LAYER_4:1]
   [LEVELS_ABOVE_LAYER_5:2]
   [LEVELS_AT_BOTTOM:1]
   [CAVE_MIN_SIZE:5]
   [CAVE_MAX_SIZE:25]
   [MOUNTAIN_CAVE_MIN:200]
   [NON_MOUNTAIN_CAVE_MIN:500]
   [ALL_CAVES_VISIBLE:0]
   [SHOW_EMBARK_TUNNEL:2]
   [TOTAL_CIV_NUMBER:40]
   [TOTAL_CIV_POPULATION:15000]
   [SITE_CAP:1500]
   [PLAYABLE_CIVILIZATION_REQUIRED:1]
   [ELEVATION_RANGES:0:30000:0]
   [RAIN_RANGES:8256:16512:8256]
   [DRAINAGE_RANGES:0:0:18000]
   [SAVAGERY_RANGES:0:0:20000]
   [VOLCANISM_RANGES:8256:16512:8256]

I can get the glacier, volcano, sedimentary layer, and evil biome, but not the nearby civilizations and my evil savage biome seems to be rather devoid of creatures. (Maybe I've got it too cold?)

Any suggestions for maximizing the number of of caves, nearby civilizations, and evilness of the biome?

zephyr_hound

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Re: Evil Volcanic Glacier world
« Reply #1 on: February 13, 2011, 09:50:37 am »

These are the custom parameters I use. I like terrifying glaciers, can you tell?

You'll probably want to go in there and bump up the cave number, maybe tweak other stuff like demon/FB numbers as well because I've just left all that at default. But what it WILL get you is lots of glaciers and a fair amount of evil, plus plenty of volcanism, often with flux in the same area. You will almost certainly have several volcanoes on glaciers. Try genning a few worlds with it and see if you find what you're after.

Code: [Select]
[WORLD_GEN]
[TITLE:ICEWORLD]
[DIM:129:129]
[EMBARK_POINTS:1274]
[END_YEAR:100]
[BEAST_END_YEAR:200:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:1:400:1000:1000]
[RAINFALL:0:100:200:200]
[TEMPERATURE:-70:40:200:200]
[DRAINAGE:0:100:200:200]
[VOLCANISM:0:100:3200:3200]
[SAVAGERY:0:100:200:200]
[ELEVATION_FREQUENCY:1:0:1:4:1:1]
[RAIN_FREQUENCY:1:0:0:0:1:4]
[DRAINAGE_FREQUENCY:1:0:0:0:1:4]
[TEMPERATURE_FREQUENCY:1:4:1:1:0:0]
[SAVAGERY_FREQUENCY:1:1:1:1:1:3]
[VOLCANISM_FREQUENCY:1:3:1:1:1:3]
[MEGABEAST_CAP:25]
[SEMIMEGABEAST_CAP:37]
[TITAN_NUMBER:20]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:28]
[NIGHT_CREATURE_NUMBER:28]
[GOOD_SQ_COUNTS:10:100:250]
[EVIL_SQ_COUNTS:200:2000:3100]
[PEAK_NUMBER_MIN:12]
[PARTIAL_OCEAN_EDGE_MIN:1]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:100]
[REGION_COUNTS:SWAMP:260:1:1]
[REGION_COUNTS:DESERT:100:1:1]
[REGION_COUNTS:FOREST:2000:3:3]
[REGION_COUNTS:MOUNTAINS:1000:1:1]
[REGION_COUNTS:OCEAN:2080:1:1]
[REGION_COUNTS:GLACIER:800:1:1]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:500:1:1]
[REGION_COUNTS:HILLS:500:1:1]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:800:800]
[PERIODICALLY_ERODE_EXTREMES:0]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:50]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:50]
[CAVERN_LAYER_WATER_MIN:10]
[CAVERN_LAYER_WATER_MAX:90]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:7]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:40]
[NON_MOUNTAIN_CAVE_MIN:70]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:10]
[TOTAL_CIV_POPULATION:10000]
[SITE_CAP:250]
[PLAYABLE_CIVILIZATION_REQUIRED:0]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]

I'd give you my current world if I could (four layers of ice, then chalk, then a magma pool 17 levels down in the first cavern, all in live Terrifying glacier!) but I have some personal mods and I don't think they gen the same when mods are in use.
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