Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Please help me with an embark.  (Read 650 times)

sharpie

  • Bay Watcher
    • View Profile
Please help me with an embark.
« on: January 24, 2011, 10:41:28 pm »

So I've played the shit out of this game and recently I've become overly concerned with my simple objectives.  I abandon fortresses too often for no good reason and it's becoming a waste of time.

I'm curious about something and hoping someone might help.

I'd like to ask someone to make a .18 embark, save it, and upload it for me.  Create some goofy objective, anything you like, but all I ask is it be 2x2, with a dorf cap of 80.

I'm asking this, because I feel like my imagination gets too active in the pre-embark phase and by the time I'm ready to play I've exhausted my interest.  Or something...  I'm not a psychologist.  Someone please help! 
Logged

Mickey Blue

  • Bay Watcher
    • View Profile
Re: Please help me with an embark.
« Reply #1 on: January 24, 2011, 11:17:13 pm »

Err.. Why is it necessary to gen a map and then upload it? I would think that would be easy enough for you to do and then pick a spot based on what suggestions you get.

-MB
Logged

sharpie

  • Bay Watcher
    • View Profile
Re: Please help me with an embark.
« Reply #2 on: January 24, 2011, 11:22:06 pm »

That won't work because even then I get really picky about it.  I try to find something flat with really low elevation, or I try to find something with a cliff sheer.  Excuses go on and on...
Logged

Mickey Blue

  • Bay Watcher
    • View Profile
Re: Please help me with an embark.
« Reply #3 on: January 25, 2011, 01:15:36 am »

Well, I don't really feel like genning a world, finding an embark site and then uploading it.. However I suggest downloading Fortress Defense II (you can find it on the mod page) and seeing how long you can last against the onslaught.  If its going too well start limiting yourself with rules.

For example, the rules I have for myself are:

1) No completely walling/drawbridging yourself in (you have to have a minimum of one three tile wide doorway to your fort, you can protect it with doors or floodgates, but not walls or drawbridges or moats or any other impassable defense.

2) No 'trap' traps (you can create traps using water/magma/cave ins/whatever, but no building traps conventionally to kill your enemies (you can use cage traps for hunting, but you have to take them down after you catch whatever you were going after.

3) No 'danger room', its an exploit after all so its not something you should get used to (as it may vanish someday) and it makes things too easy.

4) No magma as fuel (you can use it for traps or whatever else, but no magma forges or smelters of any kind, if you want to cook up some metal you need to use old fashioned charcoal/coke/coal).


I think that was it, I have a few more small rules here and there but those are the biggest and most challenging.  It certainly adds a lot of danger and a very specific goal (real survival, and to see how long you can last) to strive for.

If you are looking for something more megaproject..y I cannot help you, I personally haven't really gotten into those much, but I'm sure somebody else can.

-MB
Logged

Bererez

  • Bay Watcher
    • View Profile
Re: Please help me with an embark.
« Reply #4 on: January 25, 2011, 04:08:04 am »

This is the gen for a pocket world with a pretty nice flux volcano on a mostly flat area. You can embark on a 2x2 and edit the popcap yourself. Please build a 50z tall tower emerging from the mouth of the volcano.
Spoiler (click to show/hide)
Logged
"ur ist... nein, ich will sagen 'es,' ur es"
Something you might type in a German language class if you were stupid and playing some kind of text tag, I guess.

urist

sharpie

  • Bay Watcher
    • View Profile
Re: Please help me with an embark.
« Reply #5 on: January 25, 2011, 07:57:06 pm »

This is the gen for a pocket world with a pretty nice flux volcano on a mostly flat area. You can embark on a 2x2 and edit the popcap yourself. Please build a 50z tall tower emerging from the mouth of the volcano.
Spoiler (click to show/hide)

Oh man.  Thank you.  This is pretty exciting.
Logged

Bererez

  • Bay Watcher
    • View Profile
Re: Please help me with an embark.
« Reply #6 on: January 25, 2011, 11:19:06 pm »

 ;D :-*
Logged
"ur ist... nein, ich will sagen 'es,' ur es"
Something you might type in a German language class if you were stupid and playing some kind of text tag, I guess.

urist