@Indricotherium:
I appreciate your appreciation
I just realized that we are the Great Old Ones.
We command dwarves to build all sorts of things sometimes/often for no reason they could discern. Modders alter the dwarves' world in strange and sometimes freakish or unpredictable ways -- duplicating raws, anyone? Hell, we rename dwarves, ascribe personalities to them, and write stories about them which are at best an interpretation of their actions and often created from whole cloth. They have no idea what's going on.
Adventure Mode is the spontaneous creation of a person who is then immediately possessed by unknown forces and compelled to do hazardous, crazy things.
None of the ingame gods really exist in the dwarves' worlds; the true gods of their worlds are us -- unknowable, abstract, capricious beings -- and we use them as playthings.
Yeah, I reflected the same a while ago: Armok, God of Blood, is not an in-game entity because for all practical purposes, the DF player is the God of Blood as far as the dwarves are concerned
It's kind of strange that no one seems to worship him/her/it, like a secret god. Except when it's RP'd, of course. I guess those who speak of Armok in hushed tones would be the ones who are closest to understanding the truth.
Maybe the closest thing to true worshipers of Armok are insane dwarves.
I think our control is too precise.
"There dark one is influencing my toughts... he wants... he wants us to... to... craft 7 leather quivers, 2 rope reed socks and set booze on repeat. Also, he wants Urist McSoldier to stand right there."
I imagine that either the dwarf giving out the orders or the dwarf acting thinks it's his/her original idea. Maybe the Manager, or whomever, is aware that
something is giving out orders and is our prophet in the fortress.
I also imagine that when worldgen stops, everything in the world suddenly becomes apprehensive like Cthulhu is rising. That's why history doesn't continue outside of our interactions with the world: it's the end of days.