I've always loved video games, I play about every new game that comes out and get bored of them pretty quickly, but i still didn’t find the game I really want to play, so the obvious thing is that I'll try to make it.
I learned programming C # at school, Forms and stuff, so I don’t really know how to make graphics and crazy stuff.
But that's okay, if I want to chase after the dream then I'll do it in small steps and within my ability.
on the Economic level, putting a lot of time into the game should meaning I'll need money, that means the game will cost money one way or another, or he will be free, and sponserd by donations / advertisements. Like the people who develop games such as Little Fighter, dwarf fortress, and a few others who have a decent income because of donations from a large community or with toolbars installed with the game.
So the idea of the game is as follows: Simulation / Management / Strategy / role play game engine. You build a character and live in a world, you can do whatever you want, being a freelance assassin, the founder of an army of mercenaries, be the king of the dragons, be the Illuminati, a Greek god, the Puss in Boots, manage a factory for paper envelopes or play the person you are in free life.
How does it work? First off there is no "graphics." The game is text based with easy ui, maybe some images. The game is also not really a game, but an engine that allows users to make content such as worlds, character stats, goals and everything will be relatively convenient and easy to make and be able to integrate with content that other users have made. Therefore, the more the game community grows the more there is game content available. I won't detail the whole system and how it will work, because it's not the subject.
To understand how this is going to look, think of Football Manager, the king of dragon pass (a game where you manage a clan through resource management and event screens like "girl ran away from the tribe to marry a man from another tribe, do you 1. Refuse the marriage. 2. agree 3. kill them all "), the campaign of total war, europa universalis, crusader kings And browser games.
So as we said, small steps, we will start programming a certain number of basic systems and options, and the greater the interest, community and the time passes, we will develop them to more sophisticated things with more options.
im facing 2 problems, but a solution can be found. The first is that I'm not a C # professional, so if I'll make this game it will be developed very slowly and in accordance with my progress in programming. Of course the solution is to try anyway or to find a programmer to work with.
The second, which is more problematic if I work alone, is that I'm in the (Israeli) army, each 2 weeks I'm at home for 3 days, which doesn't give me too much time to work.
So of course, finding a partner sounds the most logical step. A Programmer and me (who does everything else, advertising, content, design, anything else), dividing 50 / 50 donations / whatever and make it happen.
Either that or I'm waiting two years for my army service to end, and begins a slow process of learning advanced programming, game development and do all these things alone.
So what should I do? Is someone sharing my dream? Where can I find people who want to develop indie game like me?