Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Well and depot troubleshooting  (Read 465 times)

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Well and depot troubleshooting
« on: January 16, 2011, 01:28:31 pm »

Wells- I have built a well over one square of water, but it says it is dry.

Depot- what is the effect of having multiple depots?

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Well and depot troubleshooting
« Reply #1 on: January 16, 2011, 01:31:13 pm »

Wells- I have built a well over one square of water, but it says it is dry.
Is there a hole beneath the well?
Quote
Depot- what is the effect of having multiple depots?
None. Except maybe taht merchants have more depots to choose from (which might be a bad thing since you'll want the depot as close to your stockpiles as possible)
Logged

Brandedahall

  • Bay Watcher
  • DWARF...why you not work :(
    • View Profile
Re: Well and depot troubleshooting
« Reply #2 on: January 16, 2011, 01:32:09 pm »

one square? is it full-up, as in 7/7 or water? if not try channelling a resivour out and filling that up to 4/7 or 5/7 and then placing a well down.

and merchants only got to one depot, afaik :)
Logged
Hi guys, like my post? give me a msg

i also like critisism

[This is a pig tail fiber thong, it object menaces with spikes of pig tail fiber] D:

Namfuak

  • Bay Watcher
    • View Profile
Re: Well and depot troubleshooting
« Reply #3 on: January 16, 2011, 03:30:00 pm »

1.  If you built it over a brook, you have to channel out the tile underneath still.  Other than that, make sure it is channeled underneath.

2.  They will always go to the oldest depot.  So, you can have a hundred depots (for what reason I don't know, maybe to increase fortress value?) and they will always go to the first one that was built.
Logged