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Author Topic: Merchant pathing issues? [33f]  (Read 409 times)

ein Syndication

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Merchant pathing issues? [33f]
« on: December 16, 2007, 08:58:00 pm »

I'm in a fortress with 98 dwarves, 5x5 area. I'm getting around 20 FPS. Right around the time an elven caravan showed up, it dropped to around 10, often going below. It also decided to go through my fort to the trade depot, which involves going to the left and making a half circle around my trade depot through a few doorways and my statue hall, which takes around 28 steps when they could have just gone to the right and straight up to the trade depot, which takes around 13 steps and has caravan-friendly walkways. As soon as both merchants got to my trade depot, my FPS went back up to around 20ish. Obviously the elves are confused.

I'll even attach a picture.
     
Green is the path they took. Magenta is the path they should have taken.
Edit: Apparently I offended them to the point of them leaving by accidentally offering them two pieces of leather, and almost as soon my FPS halved again. Though it was slowed for some time after they left, so maybe the traders aren't completely to blame. They also took the short path out this time.
Edit 2: Looks like I had attached some gears in the wrong order, causing a burst of two screw pumps to start for a short time (not enough power to go around), so I'm thinking that was probably the cause of my FPS issue.

Also, on an unrelated note, disabling "active" on my garbage dump and designating a new "active" garbage dump, they still dump everything in my first one.

And I'm getting tired of spam caused by dwarves apparently eating/drinking stuff that's in the kitchen while the cook is gathering four items, resulting in job item lost or destroyed.

Okay, so those last two are very minor annoyances that I want to gripe about but am too lazy to spam new threads. But still.

[ December 17, 2007: Message edited by: ein Syndication ]

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FFLaguna

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Re: Merchant pathing issues? [33f]
« Reply #1 on: December 16, 2007, 09:10:00 pm »

What are those wavy tiles, like the one five tiles to the left of the yellow X? And what are the sideways S characters?
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ein Syndication

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Re: Merchant pathing issues? [33f]
« Reply #2 on: December 16, 2007, 09:12:00 pm »

Sideways S in the corner between the fortification and wall is a boulder. The yellow wavy lines in that shot are sand. I'm using a slightly modified Guybrush.
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Toady One

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Re: Merchant pathing issues? [33f]
« Reply #3 on: December 17, 2007, 04:46:00 pm »

Do you have a save for this situation?  I probably won't be able to recreate the pathing problem, since it just uses the regular idle code, which doesn't usually have these kinds of problems as far as I know.
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The Toad, a Natural Resource:  Preserve yours today!

ein Syndication

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Re: Merchant pathing issues? [33f]
« Reply #4 on: December 17, 2007, 07:10:00 pm »

Unfortunately, no, I don't have the fort any longer. A goblin siege came, small bit with leader spawned in bottom left corner, larger force spawned on the northern part. My fort was in the middle, you can guess the rest. Especially since this wasn't too long after a dragon mauled a bunch of my skilled fighters.

Mounted human macemen are not your friends.

I'd think the job item lost and destroyed and garbage dump not toggling properly would be easy to duplicate, though I don't think the elven pathing is as bad as I thought it was since I think it was a set of pumps I forgot about causing the lag. Then again, this fort always has been odd.

[ December 17, 2007: Message edited by: ein Syndication ]

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