Now Introducing the Sporting Goods Section!Innocent Akbar's Pawn Shop has expanded to include a new section devoted to sporting goods! Here you can buy various pieces of sporting equipment for your personal entertainment, including;
Boomerangs - An entertaining little toy, this boomerang comes complete with RadioReturn(tm) technology, ensuring that your boomerang always comes back to your hand! Sure it doesn't pack much of a punch, but at least you don't have to buy spares!
Throwing Knives - Comes with a fashionable faux-leather bandolier! These well-balanced blades come in packs of 20, perfect for tournaments or throwing knife boards!
Warning: Knives capable of lethal force.Paint Guns - Available in both pistol and rifle forms, these trendy paint markers will allow you to practise at shooting without fear of ever actually killing a target!
Warning: Theoretically possible, though unlikely, to harm with this product.Bokkens - Perfect for practising your swordplay without any of the mess of severed limbs anywhere!
Last Edit: De-registered boomerangs as 'thrown' weapons - else you can only throw one boomerang at a time.
Insert the following code into weapons.xml in the Art folder:
<weapontype idname="WEAPON_BOOMERANG">
<name>Boomerang</name>
<name_future>Zoomerang</name_future>
<can_take_hostages>true</can_take_hostages>
<fencevalue>10</fencevalue>
<size>5</size>
<attack>
<ranged>true</ranged>
<priority>1</priority>
<attack_description>strikes</attack_description>
<hit_punctuation>!</hit_punctuation>
<strength_min>1</strength_min>
<strength_max>4</strength_max>
<skill>THROWING</skill>
<random_damage>20</random_damage>
<fixed_damage>10</fixed_damage>
<bruises>true</bruises>
</attack>
</weapontype>
<weapontype idname="WEAPON_BOOMERANG_BLADED">
<name>Bladed Boomerang</name>
<name_future>Death Frisbee</name_future>
<can_take_hostages>true</can_take_hostages>
<threatening>true</threatening>
<fencevalue>10</fencevalue>
<size>5</size>
<attack>
<ranged>true</ranged>
<priority>1</priority>
<attack_description>strikes</attack_description>
<hit_punctuation>!</hit_punctuation>
<strength_min>1</strength_min>
<strength_max>4</strength_max>
<skill>THROWING</skill>
<random_damage>61</random_damage>
<fixed_damage>10</fixed_damage>
<cuts>true</cuts>
<bleeding>true</bleeding>
<damages_armor>true</damages_armor>
<armorpiercing>2</armorpiercing>
</attack>
</weapontype>
<weapontype idname="WEAPON_BOKKEN">
<name>Bokken</name>
<name_future>Low-Power Light Sword</name_future>
<shortname>Bokken</shortname>
<shortname_future>Lowlight Sword</shortname_future>
<fencevalue>20</fencevalue>
<bashstrengthmod>125</bashstrengthmod>
<suspicious>false</suspicious>
<size>15</size>
<attack>
<priority>1</priority>
<attack_description>swings at</attack_description>
<strength_min>4</strength_min>
<strength_max>8</strength_max>
<skill>SWORD</skill>
<random_damage>21</random_damage>
<fixed_damage>5</fixed_damage>
<bruises>true</bruises>
</attack>
</weapontype>
<weapontype idname="WEAPON_PAINT_GUN">
<name>.43 Paintball Gun</name>
<name_future>T11 Ray Gun</name_future>
<shortname>Paint Gun</shortname>
<shortname_future>Ray Gun</shortname_future>
<can_take_hostages>true</can_take_hostages>
<graffiti>true</graffiti>
<legality>1</legality>
<fencevalue>50</fencevalue>
<size>5</size>
<attack>
<priority>1</priority>
<ranged>true</ranged>
<attack_description>splatters paint at</attack_description>
<hit_punctuation>!</hit_punctuation>
<skill>PISTOL</skill>
<ammotype>CLIP_PAINT</ammotype>
<random_damage>10</random_damage>
<fixed_damage>1</fixed_damage>
<shoots>true</shoots>
<bleeding>true</bleeding>
</attack>
<attack>
<priority>2</priority>
<strength_min>2</strength_min>
<strength_max>6</strength_max>
<attack_description>swings at</attack_description>
<skill>CLUB</skill>
<random_damage>6</random_damage>
<fixed_damage>5</fixed_damage>
<bruises>true</bruises>
</attack>
</weapontype>
<weapontype idname="WEAPON_PAINT_RIFLE">
<name>X7 Paintball Rif.</name>
<name_future>T3 Ray Rifle</name_future>
<shortname>Paint Rifle</shortname>
<shortname_future>Ray Rifle</shortname_future>
<can_take_hostages>true</can_take_hostages>
<graffiti>true</graffiti>
<legality>0</legality>
<fencevalue>250</fencevalue>
<bashstrengthmod>125</bashstrengthmod>
<size>15</size>
<attack>
<priority>1</priority>
<ranged>true</ranged>
<attack_description>splatters paint at</attack_description>
<hit_punctuation>!</hit_punctuation>
<skill>RIFLE</skill>
<ammotype>CLIP_PAINT</ammotype>
<random_damage>30</random_damage>
<fixed_damage>5</fixed_damage>
<shoots>true</shoots>
<bleeding>true</bleeding>
<severtype>NONE</severtype>
</attack>
<attack>
<priority>2</priority>
<attack_description>swings at</attack_description>
<skill>CLUB</skill>
<strength_min>6</strength_min>
<strength_max>12</strength_max>
<random_damage>21</random_damage>
<fixed_damage>5</fixed_damage>
<bruises>true</bruises>
</attack>
</weapontype>
<weapontype idname="WEAPON_THROWINGKNIFE">
<name>Throwing Knife</name>
<name_future>Glowing Knife</name_future>
<shortname>Throw Knife</shortname>
<shortname_future>Glow Knife</shortname_future>
<can_take_hostages>true</can_take_hostages>
<legality>1</legality>
<fencevalue>5</fencevalue>
<size>5</size>
<attack>
<priority>1</priority>
<ranged>true</ranged>
<thrown>true</thrown>
<attack_description>hurls a knife at</attack_description>
<hit_punctuation>!</hit_punctuation>
<strength_min>1</strength_min>
<strength_max>6</strength_max>
<skill>THROWING</skill>
<ammotype>CLIP_THROWINGKNIFE</ammotype>
<random_damage>61</random_damage>
<fixed_damage>10</fixed_damage>
<cuts>true</cuts>
<bleeding>true</bleeding>
<damages_armor>true</damages_armor>
<armorpiercing>4</armorpiercing>
</attack>
<attack>
<priority>2</priority>
<attack_description>slashes at</attack_description>
<strength_min>1</strength_min>
<strength_max>4</strength_max>
<skill>KNIFE</skill>
<random_damage>31</random_damage>
<fixed_damage>10</fixed_damage>
<cuts>true</cuts>
<bleeding>true</bleeding>
<damages_armor>true</damages_armor>
<armorpiercing>1</armorpiercing>
</attack>
</weapontype>
<weapontype idname="WEAPON_SHURIKEN">
<name>Shuriken</name>
<name_future>Death Stars</name_future>
<shortname>Shuriken</shortname>
<shortname_future>Death Stars</shortname_future>
<can_take_hostages>true</can_take_hostages>
<suspicious>false</suspicious>
<legality>-2</legality>
<fencevalue>5</fencevalue>
<size>5</size>
<attack>
<priority>1</priority>
<ranged>true</ranged>
<thrown>true</thrown>
<attack_description>throws shuriken at</attack_description>
<strength_min>1</strength_min>
<strength_max>6</strength_max>
<skill>THROWING</skill>
<ammotype>CLIP_SHURIKEN</ammotype>
<random_damage>10</random_damage>
<fixed_damage>1</fixed_damage>
<hit_punctuation>!</hit_punctuation>
<cuts>true</cuts>
<bleeding>true</bleeding>
<damages_armor>true</damages_armor>
<armorpiercing>4</armorpiercing>
<accuracy_bonus>4</accuracy_bonus>
<number_attacks>8</number_attacks>
<successive_attacks_difficulty>2</successive_attacks_difficulty>
</attack>
<attack>
<priority>2</priority>
<attack_description>pricks</attack_description>
<strength_min>1</strength_min>
<strength_max>2</strength_max>
<skill>KNIFE</skill>
<random_damage>4</random_damage>
<fixed_damage>1</fixed_damage>
<cuts>true</cuts>
<armorpiercing>4</armorpiercing>
</attack>
</weapontype>
Add the following code to clips.xml:
<cliptype idname="CLIP_PAINT">
<name>.43 Paintball Mag</name>
<name_future>Ray Gun NRG Pack</name_future>
<ammo>10</ammo>
<fencevalue>2</fencevalue>
</cliptype>
<cliptype idname="CLIP_THROWINGKNIFE">
<name>Throwing Knife Pack</name>
<name_future>Glowing Knife Pack</name_future>
<ammo>20</ammo>
<fencevalue>10</fencevalue>
</cliptype>
And add the following code to pawnshop.xml:
<department>
<entry>Buy Sporting Goods</entry>
<letter>r</letter>
<fullscreen>false</fullscreen>
<exit>Leave</exit>
<item>
<class>WEAPON</class>
<description>Buy a Boomerang</description>
<type>WEAPON_BOOMERANG</type>
<letter>b</letter>
<price>20</price>
</item>
<item>
<class>WEAPON</class>
<description>Buy a Baseball Bat</description>
<type>WEAPON_BASEBALLBAT</type>
<letter>a</letter>
<price>30</price>
</item>
<item>
<class>WEAPON</class>
<description>Buy a Bokken</description>
<type>WEAPON_BOKKEN</type>
<letter>k</letter>
<price>70</price>
</item>
<item>
<class>WEAPON</class>
<description>Buy a .43 Paintball Gun</description>
<type>WEAPON_PAINT_GUN</type>
<letter>g</letter>
<price>150</price>
</item>
<item>
<class>WEAPON</class>
<description>Buy an X7 Paintball Rifle</description>
<type>WEAPON_PAINT_RIFLE</type>
<letter>r</letter>
<price>300</price>
</item>
<item>
<class>CLIP</class>
<description>Buy a .43 Paintball Mag</description>
<type>CLIP_PAINT</type>
<letter>p</letter>
<price>15</price>
</item>
<item>
<class>WEAPON</class>
<description>Buy a Thrwg Knf Bandolier </description>
<type>WEAPON_THROWINGKNIFE</type>
<letter>n</letter>
<price>10</price>
</item>
<item>
<class>CLIP</class>
<description>Buy 20 Throwing Knives</description>
<type>CLIP_THROWINGKNIFE</type>
<letter>i</letter>
<price>80</price>
</item>
</department>
NB: Removed from the main sporting goods post, nerfed boomerang to a training weapon. Throwing knives now work in place.
Just a couple of boomerang files to add to the weapons.xml in the art assets. Should work, both are modelled on the knife but only the bladed one cuts.
<weapontype idname="WEAPON_BOOMERANG">
<name>Boomerang</name>
<name_future>Zoomerang</name_future>
<can_take_hostages>true</can_take_hostages>
<threatening>true</threatening>
<fencevalue>10</fencevalue>
<size>5</size>
<attack>
<priority>1</priority>
<attack_description>hurls a boomerang at</attack_description>
<strength_min>1</strength_min>
<strength_max>4</strength_max>
<skill>THROWING</skill>
<random_damage>61</random_damage>
<fixed_damage>10</fixed_damage>
<bruises>true</bruises>
</attack>
</weapontype>
<weapontype idname="WEAPON_BOOMERANG_BLADED">
<name>Bladed Boomerang</name>
<name_future>Death Frisbee</name_future>
<can_take_hostages>true</can_take_hostages>
<threatening>true</threatening>
<fencevalue>10</fencevalue>
<size>5</size>
<attack>
<priority>1</priority>
<attack_description>hurls a boomerang at</attack_description>
<strength_min>1</strength_min>
<strength_max>4</strength_max>
<skill>THROWING</skill>
<random_damage>61</random_damage>
<fixed_damage>10</fixed_damage>
<cuts>true</cuts>
<bleeding>true</bleeding>
<damages_armor>true</damages_armor>
<armorpiercing>2</armorpiercing>
</attack>
</weapontype>
Then add the following to pawnshop.xml to make them available in-game.
<department>
<entry>Buy Sporting Goods</entry>
<letter>r</letter>
<fullscreen>false</fullscreen>
<exit>Leave</exit>
<item>
<class>WEAPON</class>
<description>Buy a Boomerang</description>
<type>WEAPON_BOOMERANG</type>
<letter>b</letter>
<price>20</price>
</item>
<item>
<class>WEAPON</class>
<description>Buy a Bladed Boomerang</description>
<type>WEAPON_BOOMERANG_BLADED</type>
<letter>l</letter>
<price>30</price>
</item>
</department>