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Author Topic: Paranormal Mafia - Round 18 - Setting up  (Read 5536 times)

Dariush

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Re: Paranormal Mafia - Round 18 - [SIGNUPS]
« Reply #45 on: February 09, 2011, 12:22:51 pm »

It will be interesting to observe the corellation between the number of players and the time before my lynch...

Jim Groovester

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Re: Paranormal Mafia - Round 18 - [SIGNUPS]
« Reply #46 on: February 09, 2011, 01:36:13 pm »

It's an inverse relationship.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Jokerman-EXE

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Re: Paranormal Mafia - Round 18 - [SIGNUPS]
« Reply #47 on: February 09, 2011, 01:44:11 pm »

I lol'd.
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Ottofar

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Re: Paranormal Mafia - Round 18 - [SIGNUPS]
« Reply #48 on: February 09, 2011, 02:01:54 pm »

I grin'd.

Argembarger

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Re: Paranormal Mafia - Round 18 - [SIGNUPS]
« Reply #49 on: February 09, 2011, 02:10:04 pm »

I smirk'd
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This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

Argembarger

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Re: Paranormal Mafia - Round 18 - [SIGNUPS]
« Reply #50 on: February 09, 2011, 02:12:06 pm »

Edit by way of double-post:

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Quote from: penguinofhonor
Quote from: miauw62
This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

Mr.Person

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Re: Paranormal Mafia - Round 18 - [SIGNUPS]
« Reply #51 on: February 09, 2011, 05:23:34 pm »

I poop'd
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Mephansteras

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Re: Paranormal Mafia - Round 18 - Setting up
« Reply #52 on: February 10, 2011, 01:19:36 pm »

Ok, I think I'll close the sign-ups and get working on the set-up.

Joker, you playing or co-modding?

Oh, and just so people know I'm going to start a new thread when the game actually starts, since this one got cluttered with other stuff.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
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Mephansteras

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Re: Paranormal Mafia - Round 18 - Setting up
« Reply #53 on: February 11, 2011, 01:30:31 pm »

Time's up! You get to play, since I want this moving. And more players is always good.

Set up is now happening. I'll start up the new thread for the game once I've got everything ready.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Mephansteras

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Re: Paranormal Mafia - Round 18 - Setting up
« Reply #54 on: February 11, 2011, 02:43:24 pm »

Ok, new thread is up!
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One
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