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Author Topic: Injuries  (Read 397 times)

Xaddak

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Injuries
« on: March 25, 2008, 07:44:00 pm »

I don't know if this technically counts as a bug, but here goes.

I rolled up an area and chose a place with a magma vent. Turned out to be a flat plan with gorillas on it. So my hunter got to work, and I let him be. A while later, he got mauled by a gorilla pretty badly (too many wounds to list). Although looking at the wiki, it looks like his wounds aren't bad enough for him to rest... but they are bad enough for him to be unconscious. So, now he is laying there, slowly starving to death... and nobody is doing anything. I even put the Meeting Area zone on him, and people stood on top of him and hung out.

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Crafty Barnardo

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Re: Injuries
« Reply #1 on: March 25, 2008, 08:35:00 pm »

Do you have any beds?
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Crafty Barnardo cancels task:  distracted by shiny object

Xaddak

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Re: Injuries
« Reply #2 on: March 25, 2008, 08:54:00 pm »

Yes.
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GRead

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Re: Injuries
« Reply #3 on: March 25, 2008, 09:30:00 pm »

try drafting\undrafting him, that can sometimes help kickstart the process.

Healthcare is kind of buggy right now, and can take allot of fiddling to get them to rescue him. once he *is* rescued, make sure his task reads as 'rest' and not 'no job', so he's actually resting. If he is no job, try unbuilding his bed; they should re-rescue him to another bed and he'll start resting.

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Derakon

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Re: Injuries
« Reply #4 on: March 25, 2008, 09:40:00 pm »

As I discovered recently in another thread, injured dwarves who fall unconscious will "cancel" their Rest job and will need to be re-rescued and put into a different bed to start it again. Removing the existing bed, as mentioned, will make this possible. You'll have to keep moving them from bed to bed until their injuries are insufficiently severe to cause them to pass out, at which point they should recover, assuming your dwarves don't cancel all their food and drink tasks.
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Jetblade - an open-source Metroid/Castlevania game with procedurally-generated levels