Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Entity should be evil  (Read 940 times)

IT 000

  • Bay Watcher
  • Strange Mood
    • View Profile
Entity should be evil
« on: January 08, 2011, 12:03:44 pm »

Okay so I've created a new entity, they are supposed to seige as humans would. However when embarking there is no red dashed line by there name. How do I make it so that this civilization will attack my forts?

Spoiler (click to show/hide)
Logged

***CORROSION v2.14***
<<<More Than Just Zombies>>>
Back from the Dead!

Untelligent

  • Bay Watcher
  • I eat flesh!
    • View Profile
Re: Entity should be evil
« Reply #1 on: January 08, 2011, 12:51:38 pm »

The only way to force them to attack your fortress in any game is to make them babysnatchers.

Otherwise you can change their ethics and religion to be the opposite of dwarves, which makes it more likely they'll be at war with at least one dwarven civilization.
Logged
The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Entity should be evil
« Reply #2 on: January 08, 2011, 12:55:00 pm »

Or make them unable to speak.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

IT 000

  • Bay Watcher
  • Strange Mood
    • View Profile
Re: Entity should be evil
« Reply #3 on: January 08, 2011, 01:25:05 pm »

Quote
The only way to force them to attack your fortress in any game is to make them babysnatchers.

I'd prefer that they aren't but I will keep this in mind if nothing else works.

Quote
Otherwise you can change their ethics and religion to be the opposite of dwarves, which makes it more likely they'll be at war with at least one dwarven civilization.

They're ethics are largely opposite. Over the past ten or so worlds gened, only one (a pocket map) had dwarves at war with them. So I don't believe this is not much of an option.

Quote
Or make them unable to speak.

This is strange, they don't have the [CAN_SPEAK] tag, but in the arena, they speak anyway.  ???

Spoiler (click to show/hide)
Logged

***CORROSION v2.14***
<<<More Than Just Zombies>>>
Back from the Dead!

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Entity should be evil
« Reply #4 on: January 08, 2011, 01:36:28 pm »

Quote
The only way to force them to attack your fortress in any game is to make them babysnatchers.

I'd prefer that they aren't but I will keep this in mind if nothing else works.

Or...whatever kobolds are.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Entity should be evil
« Reply #5 on: January 08, 2011, 01:39:10 pm »

INTELLIGENT = CAN_LEARN + CAN_SPEAK

Quote
The only way to force them to attack your fortress in any game is to make them babysnatchers.

I'd prefer that they aren't but I will keep this in mind if nothing else works.

Or...whatever kobolds are.
[SKULKING]
They don't siege.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

IT 000

  • Bay Watcher
  • Strange Mood
    • View Profile
Re: Entity should be evil
« Reply #6 on: January 08, 2011, 01:45:03 pm »

Quote
INTELLIGENT = CAN_LEARN + CAN_SPEAK

Well that fixed it. That tag has to be one of the most redundant things in dwarf fortress.
Logged

***CORROSION v2.14***
<<<More Than Just Zombies>>>
Back from the Dead!

Demonic Gophers

  • Bay Watcher
    • View Profile
    • The Tunnels
Re: Entity should be evil
« Reply #7 on: January 08, 2011, 02:52:19 pm »

I'm not sure, but I think making them non-skulking item thieves will cause them to attack.
Logged
*Digs tunnel under thread.*
I also answer to Gophers and DG.
Quote from: Shades of Gray
*Says something inspiring and quote worthy.*
Opinions are great, they're like onions with pi.

D_E

  • Bay Watcher
    • View Profile
Re: Entity should be evil
« Reply #8 on: January 08, 2011, 02:54:44 pm »

Yeah, SKULKING causes them not to siege, ITEM_THIEF makes them hostile.
Logged
Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)