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Author Topic: Animals being released from cages accidentally  (Read 559 times)

Saka

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Animals being released from cages accidentally
« on: December 31, 2010, 12:55:50 am »

I find that a lot of the time when I have my dwarves move an animal cage within the fortress that if there is an occupant, they immediately are released. This lead to much fun when I was trying to move a Sasquatch cage to my trade depot to trade away to the elves. One of my miners I believe killed it with his pick.

tl;dr: How do I keep animals from being accidentally released when their cages are being moved?
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ext0l

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Re: Animals being released from cages accidentally
« Reply #1 on: December 31, 2010, 12:57:35 am »

Moving cages with animals to the trade depot is bugged.
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Saka

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Re: Animals being released from cages accidentally
« Reply #2 on: December 31, 2010, 01:00:18 am »

Moving cages with animals to the trade depot is bugged.

Ah, gotcha. That solves that then.
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Max White

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Re: Animals being released from cages accidentally
« Reply #3 on: December 31, 2010, 01:24:22 am »

Best solution is to butcher them, cook them, then move them to the trade depo.

Hivemind

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Re: Animals being released from cages accidentally
« Reply #4 on: December 31, 2010, 01:41:10 am »

I actually tried this with some deer the other day. I had trapped a few, and wanted to move them to cages made of nicer material for a zoo. Unfortunately, dwarves are terrified of anything that doesn't walk on two feet, and have either a beard or long ears. (Because seriously, who's actually scared of elves?)

So is the animal moving portion entirely bugged out, or is it just to the depot (and my dwarves are dumb as a block of galena)?
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Socks.  Lots and lots of socks.  It's the greatest Dwarven vice of all, outstripping alcohol by several orders of magnitude: the desire to own and haul as many feet-warming tubes of cloth as possible.
It's the tent of Hilarious Flying Shenanigans!  Everyone's favorite circus.

twilightdusk

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Re: Animals being released from cages accidentally
« Reply #5 on: December 31, 2010, 02:50:30 am »

You have to tame them before you can move them between cages. I'm unsure as to whether or not you can trade tame animals (traders being able to bring caged animals seems to suggest that this is intended to be possible but...) as I've never tried to do so.
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A man would see that as a difficult challenge.
An elf would see that and despair.
A dwarf would see that and say, "Bring it on."

Hivemind

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Re: Animals being released from cages accidentally
« Reply #6 on: December 31, 2010, 02:53:34 am »

In that case, I may as well ask here how to tame them properly. I haven't been able to make that work, and the wiki isn't terribly clear.
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Socks.  Lots and lots of socks.  It's the greatest Dwarven vice of all, outstripping alcohol by several orders of magnitude: the desire to own and haul as many feet-warming tubes of cloth as possible.
It's the tent of Hilarious Flying Shenanigans!  Everyone's favorite circus.

twilightdusk

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Re: Animals being released from cages accidentally
« Reply #7 on: December 31, 2010, 03:04:59 am »

Build a Kennel, select the appropriate job, the animal and food will be brought to the kennel, the animal will come out tamed. Certain exotic animals require the presence of a Dungeon Master to trame, a noble who is currently bugged such that you have to mod your game a bit to make them tamable (either modding the DM to work, or changing all the [PET_EXOTIC] tags to simply [PET]).
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A man would see that as a difficult challenge.
An elf would see that and despair.
A dwarf would see that and say, "Bring it on."

ch00beh

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Re: Animals being released from cages accidentally
« Reply #8 on: December 31, 2010, 03:45:24 am »

How does one make the DM work properly?
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twilightdusk

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Re: Animals being released from cages accidentally
« Reply #9 on: December 31, 2010, 03:52:24 am »

There's a few mods out there that fix the DM among other things. The easiest way out is to just mod the RAWs to replace [PET_EXOTIC] with [PET] (in fact I think there's a tool in modding that does this without you having to dig through the files manually), otherwise it's a matter of modding the DM to be appointable by the expedition leader, allowing you to appoint one right off the bat (should have essentially the same effect, but you have a noble to deal with, as the game intended).
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A man would see that as a difficult challenge.
An elf would see that and despair.
A dwarf would see that and say, "Bring it on."

Hivemind

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Re: Animals being released from cages accidentally
« Reply #10 on: December 31, 2010, 03:57:46 am »

You know what, I never carried over the mod I had for the DM when I switched to the new version. That's.... probably it.
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Socks.  Lots and lots of socks.  It's the greatest Dwarven vice of all, outstripping alcohol by several orders of magnitude: the desire to own and haul as many feet-warming tubes of cloth as possible.
It's the tent of Hilarious Flying Shenanigans!  Everyone's favorite circus.

twilightdusk

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Re: Animals being released from cages accidentally
« Reply #11 on: December 31, 2010, 04:04:48 am »

Yea, looking at the wiki, deer have [PET_EXOTIC], meaning they need Dungeon Masters or raw modding to tame them.
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A man would see that as a difficult challenge.
An elf would see that and despair.
A dwarf would see that and say, "Bring it on."

SurfinShroom

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Re: Animals being released from cages accidentally
« Reply #12 on: December 31, 2010, 04:29:15 am »

Annoying isn't it? You have to let them out somehow, kill them before you can do anything otherwise they just escape :/
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.