Begin Turn 7, Autumn of Year 2
-- Tribal Updates --
In the Wise One’s tribe, the priests counsel the elders that these new people are not enemies, but are not to be trusted implicitly. The elders order a militia organized, though untrained and undisciplined; they are little more than willing men with stout cudgels and thick hides but the population could put up a token defense if threatened. Construction continues on the temple, now halfway complete with two seasons remaining.
Zerg’s tribe has nearly completed his grand temple, and will finish it just as winter falls across the land.
The followers of Khorne receive a vision about a hero returning to the tribe. The villagers rejoice in the contact with their god, and sacrifice a dozen pigs to honor him with a feast. There is much dancing and drink. They complete the lifestyle construction this season, and life improves for the village. They have sturdy homes, a village square, clean water and plentiful food; soon the village will grow and expand.
The people of Zeno Grath finish their long pilgrimage, moving north. They set the village up, send out hunters for food, and begin to settle in. The priests declare the tribe to the southeast to be a friend to Zeno Grath, and the elders have a group drawn up to establish formal contact. A large basket of fish and several other potential trade goods are prepared. Results of contact will be posted next season.
Noner’s tribe, given no specific orders, continues to pass the time in idle worship and celebration.
-- Other Events --
The sorcerer, asleep in bed, is visited by his god. Wise One speaks with the man at length, and is impressed by his intellect and the power of his spirit. He is a deep and philosophical man of excellent moral character and utterly devoted to the Wise One. He understands that the power he has tapped is potentially dangerous, which is why he has shared it with only one other, and he makes a solemn oath to you that he will not abuse this power.
The Wise One reaches out and attempts to manipulate an energy ribbon. (He didn’t specify which ribbon, so I’ll roll randomly.) As he reaches out with his divine hand, he plucks and manipulates the ribbon of power which leads to Zeno Grath. Zeno feels a strange tugging sensation, and finds himself quite uncomfortable. The sensation is akin to a mortal holding his breath, and power builds within the ribbon blocked off by the Wise One’s hand. The instant he stops touching it, the flow resumes and Zeno feels normal again. While this was harmless, the Wise One could tell that this technique could cause a complete stoppage of power inflow to a god, though holding back that energy would be very difficult for long. (Right now, only Zeno and Wise One are aware of this action and result unless they choose to share it.)
Zerg watches from his throne as the heretics move about their daily lives. It is very difficult to keep tabs on them, as the strange power of their worship cloaks them from his gaze on occasion but he has managed to identify about half of them. At one of their gatherings, he appears before them (I assume as an image, not physically) and asks his question. They react with surprise and flee; only one of them remains and faces Zerg bravely. He says that he need not explain himself to Zerg, that his worship and belief are his own to devote to whomever he wills and that he will not be swayed by this visitation. He seems firm and convicted in his belief. The other cultists disperse into the tribe, cloaked in secrecy.
The 10 man trading group from Noner’s tribe travels east across the plains. At this rate they will reach Zerg’s tribe just as winter falls.