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Author Topic: Laws  (Read 633 times)

dwarfhoplite

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Laws
« on: December 29, 2010, 07:42:02 am »

How about laws?
like you could turn off/on immigration, spare babies, execute/dismiss chosen dorfs? and maybe you'd have a office of immigration and migration minister. every migrant would have to be accepted in your community by a visit to your migration office, if you have one
« Last Edit: December 29, 2010, 08:07:54 am by dwarfhoplite »
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Audioworm333

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Re: Laws
« Reply #1 on: December 29, 2010, 04:22:25 pm »

Ooh, this I like. That way you wouldn't have to end up with 100 useless soap makers.
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G-Flex

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Re: Laws
« Reply #2 on: December 29, 2010, 04:24:11 pm »

I don't think your own settlement should have ultimate say over everything. Really, something like this should wait until we have laws that vary between civilizations/duchies/baronies/etc., so it's more hierarchical and makes more sense.
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dwarfhoplite

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Re: Laws
« Reply #3 on: December 30, 2010, 05:55:33 am »

I don't think your own settlement should have ultimate say over everything. Really, something like this should wait until we have laws that vary between civilizations/duchies/baronies/etc., so it's more hierarchical and makes more sense.
maybe when king/queen arrives you'd be able to set laws?
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Man of Paper

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Re: Laws
« Reply #4 on: December 30, 2010, 06:50:38 am »

It'd be nice if you were given a menu with laws much like the import request thing is, to where you can adjust how severe or relaxed a law is.
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