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Author Topic: Fey mood herbalist  (Read 657 times)

ltprifti

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Fey mood herbalist
« on: December 18, 2010, 01:14:34 am »

I just started a new fortress, and it has 15 people, not many workshops or rooms really.  A herbalist of mine has entered a Fey mood, yet they are just standing in the dining room doing nothing.  what workshop do herbalists use?
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Tai_MT

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Re: Fey mood herbalist
« Reply #1 on: December 18, 2010, 01:18:48 am »

Herbalists don't use a particular workshop.  But, the best guess would probably be a "Craftdwarfs workshop".  Most people without a specific craft job default to that particular workshop.

I suggest building one as quickly as possible.

It's usually the first workshop I even get up, simply 'cause of how used it is.

However, getting up other workshops as quickly as possible usually helps with future fey moods as well.
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Elves aren't environmentalists, they're the smartest businessmen ever created in Dwarf Fortress.  Think about it, the only plants they want you to use are the ones they supply.  They even go so far as to attack you for producing too much lumber of your own.  They're not hippies, they're violent businessmen!

ltprifti

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Re: Fey mood herbalist
« Reply #2 on: December 18, 2010, 01:23:45 am »

Thanks a bunch, built it and it worked
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Fredd

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Re: Fey mood herbalist
« Reply #3 on: December 18, 2010, 01:26:40 am »

 Craftshops are usually the answer, but be sure to check out if they have another skill, that may not be enabled. Your Herbalist might have been a novice armorsmith.(Drools)
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Should you fail to comply, strict !!disciplinary actions!! will be taken. Also, we feel we should remind you that one of the "criminals" on your list is the chief medical dwarf. If he ends up too badly injured to do his job, you will be fired. Out of a magma cannon.
Sincerely,
The Administration

Tai_MT

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Re: Fey mood herbalist
« Reply #4 on: December 18, 2010, 10:02:58 am »

Which is why I said that most of those people default to "craftshop" instead ^_^  It's rare that they dabble in a different skill, but it does happen.

I had a brewer claim a jeweler's shop once...

But, such things is also why I said to get all the other workshops up as soon as you can.  Early in the game, the "random skills" doesn't typically come into play and everybody just defaults to the craftshop.  But later on... it's not guaranteed.
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Elves aren't environmentalists, they're the smartest businessmen ever created in Dwarf Fortress.  Think about it, the only plants they want you to use are the ones they supply.  They even go so far as to attack you for producing too much lumber of your own.  They're not hippies, they're violent businessmen!