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Author Topic: Veteran returning to DF2010 - heaps of WTF moments  (Read 2122 times)

ShunterAlhena

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Re: Veteran returning to DF2010 - heaps of WTF moments
« Reply #15 on: December 17, 2010, 05:44:36 pm »

Thanks for all the useful info, guys! It seems that apart from some bugs (perfectly OK in an alpha) DF is fine and my first impression was off. Just what I hoped to hear! :)

As for brooks, it really was my experience that no matter where I settled, it always had a brook in 40d. Oh well, might just have been chance.

Btw by "veteran" I meant "someone who has experience in the matter and not completely new", I didn't wish to imply that I knew the game inside out. So thanks for the valuable info, I see the community is still as helpful as ever. :)

A final question for today: are carp still as deadly? :)
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Untelligent

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Re: Veteran returning to DF2010 - heaps of WTF moments
« Reply #16 on: December 17, 2010, 09:45:16 pm »

Mmm... Their attacks should be less powerful, but as far as I recall they weren't terribly strong to begin with, their main strength coming from the Dwarves Are Idiots factor; dwarves would go to the river to get a drink, see a carp when they got next to the river, and dodge the carp attack into the river.

I seem to recall that dwarves can get a bit closer to wild animals now before they run like hell, so if anything that ought to be happening more often now. Haven't embarked on a fish-infested river yet, so I don't have any experience in the matter.
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Fikes

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Re: Veteran returning to DF2010 - heaps of WTF moments
« Reply #17 on: December 18, 2010, 12:11:04 am »

Any returning vetern needs to be told about the Lazy Newb Pack found here:

http://www.bay12forums.com/smf/index.php?topic=59026.0

Flaede

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Re: Veteran returning to DF2010 - heaps of WTF moments
« Reply #18 on: December 18, 2010, 12:22:01 am »

A final question for today: are carp still as deadly? :)
Sturgeon are way, way worse. They'll beat adventure mode dwarves to death with their tails.
In fortress mode, dwarves are a bit smarter about carp. It still happens, though not as often.

Watch out for Zombie Whales, though. Those bastards'll mess up a fortress but good. They try to beach themselves, and then they're like "whoa. I can survive on land now that I'm already dead!" and then they keep on going inland, mowing down dwarves as they go.
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Deon

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Re: Veteran returning to DF2010 - heaps of WTF moments
« Reply #19 on: December 18, 2010, 01:37:25 am »

Watch out for Zombie Whales, though. Those bastards'll mess up a fortress but good. They try to beach themselves, and then they're like "whoa. I can survive on land now that I'm already dead!" and then they keep on going inland, mowing down dwarves as they go.
This totally describes my experience with evil oceans... Be careful with those.
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sockless

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Re: Veteran returning to DF2010 - heaps of WTF moments
« Reply #20 on: December 19, 2010, 03:17:26 am »

I've never had a cave-in like that, it's purely random and very unlikely. I understand your sentiment about the snow during spring though. With it saying there's a river there, did you make sure that your 3x3 embark grid was placed on the river?
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Double A

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Re: Veteran returning to DF2010 - heaps of WTF moments
« Reply #21 on: December 19, 2010, 03:28:36 am »

Hi folks,

I used to play days on an end with the 40d version and was a huge fan. I finally had the time to pick up DF2010. And I had an appalling experience. I'll keep it short.

I generated the default world. Full of aquifers, almost no plot of land without a damned aquifer. OK, modded those out.
Then, next issue. The terrain finder always tells me "there is a stream named XY" here. Embark. No stream. Embark again. No stream. Embark yet again, now on a river. I get a pathetic 3-tile wide brooklet. Rivers used to be MASSIVE, for heaven's sake!

Whatever. Embark on a river. Terrain finder says "temperate climate", "heavily forested". It's spring. So I expect a lush green forest. And I get a frozen hell, with snow covering everything, including the thin glacier the game calls a river!

I won't even mention the crashes to desktop and the occasion where 18 Z-levels of ground caved in straight after embark, unleashing hordes of Wasp Devils or what the hell and slowing the game to an unbearable crawl in the very first second.

W T F?? 40d was rock stable, while in this version I can't even get to actually playing! I understand that a fresh release has a lot of bugs, but this new version was released in APRIL, 8 months ago!!

Is it the same for everyone, and you just learned to live with such issues, or is the Random Number God seeing fit to curse me?

You created an island world. Islands are full of aquifers.

Site finder sucks, it's a lot easier to look for stuff on your own. I usually start in site finder, by doing something simple (flux, river, no aquifier), and then scouting the surroundings.

In winter and early spring, things freeze. Game starts with everything covered in snow for some reason. There are various sizes of rivers, you found a brook. You can walk on brooks like if they were a road. Anything bigger functions normally. And is bigger.

Your cave-in sounds like you just got really lucky. Rarely, the magma sea at the bottom of the map will fuck up and flood into HFS, killing your FPS. I don't know what the hell happened in your game, you should just try again... preferably, on a different world.
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Deon

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Re: Veteran returning to DF2010 - heaps of WTF moments
« Reply #22 on: December 19, 2010, 04:14:45 am »

Quote
Game starts with everything covered in snow for some reason.
Because it starts in the early spring. If you go to hot climate areas, there will be no snow.
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LASD

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Re: Veteran returning to DF2010 - heaps of WTF moments
« Reply #23 on: December 19, 2010, 06:32:17 am »

Part of this issue might be a problem that I kept having occasionally. In fort placement mode, when there's many different climates on one map piece, you have to scroll through them with F1, F2 ,F3 and so forth to see all of them. There are situations where 1/10 of your embark rectangle is temperate forest and the rest a barren desert, but still the region thingie only shows the information of the forest.

This might also explain the river issue more.
« Last Edit: December 19, 2010, 06:34:36 am by LASD »
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Ieb

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Re: Veteran returning to DF2010 - heaps of WTF moments
« Reply #24 on: December 19, 2010, 06:53:56 am »

Another thing to consider, embark zones that are high enough altitude might be listed as "heavily forested" but gamewise, no plant can live that high up so you get a barren landscape upon embark.

And the thing with the collapsing cavern resulting in OH GOD WHAT emerging and killing your FPS? Something to do with worldgen corruption, has other messed up things created as result when that happens.

I'm pretty sure carp CAN still be deadly, but not like in the old DF. What with creature size now having a major part in how it handles itself in combat, so carps aren't as bad. Probably still can cause your dorfs to dodge or charge into the river like idiots though. Bigger fish can be a lot more problematic.

Gameplay-wise, just hammer in how the new military works, take off all hauling duties from your doctor(s) because they're lazy as hell, and remember that without proper gear your starting militia might as well kill themselves because with any serious attack, even one gobbo with an axe can permanently cripple several recruits, don't even need to remove limbs to do that. Well, maybe not that severe but that's what I've tended to see.

Look into Danger Room's in the Wiki or forum, heard that those are pretty good with training your dorfs to be killing machines like in 40d. Just keep kids and pets out.
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