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Author Topic: Attempting Science: Making Catapults useful  (Read 1739 times)

celem

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Re: Attempting Science: Making Catapults useful
« Reply #15 on: December 16, 2010, 05:57:32 am »

yeah thats how I arrange mine, snaking corridors, each straight is overlooked by a seige engine.

The real difficulty is getting the seige operators seperated enough from the enemy that they dont spook, yet close enough that the weapon still has some semblance of accuracy

(It doesnt in practice, they wont hit shit)

Transporting rock is definatly the primary use of a catapault, Im planning a mega-project gatehouse on the edge of my map, so I built a wall, channeled a ditch infront of it and spent 4 years throwing thousands of stone at it.
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Marksdwarf Pillboxes
I wish I had something cool to say about this.  Because it's really cool.

Snappydude

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Re: Attempting Science: Making Catapults useful
« Reply #16 on: December 16, 2010, 11:12:22 am »

IMHO, catapult stones should produce a dust explosion like a cave-in. That would be bad ass.
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VectorSum

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Re: Attempting Science: Making Catapults useful
« Reply #17 on: December 16, 2010, 01:01:04 pm »

here's a bit of info from the wiki:
catapults have a MINIMUM range of ~30 tiles
this sort of screws up a lot of the plans for defense because rarely do you get that much room in an entrance hall

http://df.magmawiki.com/index.php/Catapult
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