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Author Topic: Atom smasher  (Read 1655 times)

cikulisu

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Atom smasher
« on: December 07, 2010, 12:16:07 pm »

just wondering as the wiki doesn't explain it well. how do these work?

if i wanted to smash a quantum stockpile 1 tile east of the bridge with a two tile bridge, how would i go about doing this?
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pixl97

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Re: Atom smasher
« Reply #1 on: December 07, 2010, 12:33:20 pm »

You can't smash an existing stockpile...

You build the bridge, hook it to a lever, pull the lever, designate the empty tile as a garbage dump, dump everything you want gone on that tile, pull the lever.

Don't build the bridge beside a pit, or when you make the garbage zone, they will throw the stuff in the pit.
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cikulisu

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Re: Atom smasher
« Reply #2 on: December 07, 2010, 01:17:06 pm »

ok, so i did just that. made a bridge, raised it. put a stone dump under, collected stone. then, i lowered it. stone exploded everywhere quite violently. sort of wondering if that would make a good goblin trap, looked pretty lethal. what am i doing wrong?
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CarbonNitride

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Re: Atom smasher
« Reply #3 on: December 07, 2010, 01:22:08 pm »

Are you sure you built a bridge that raises instead of one that retracts?
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gtmattz

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Re: Atom smasher
« Reply #4 on: December 07, 2010, 01:55:25 pm »

I am sure he made a retracting bridge, as that is EXACTLY what one would do.

OP:  When building your bridge, you need to make sure to tell it a direction to raise (w,a,d,or x when designating the bridge), if not your dwarf will just build a retracting bridge.
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Just try it! Its not like you die IRL if Urist McMiner falls into magma.

cikulisu

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Re: Atom smasher
« Reply #5 on: December 07, 2010, 02:05:16 pm »

oh, makes sense. um, so this stone flying thing. is it lethal?
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Fancy Admiral

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Re: Atom smasher
« Reply #6 on: December 07, 2010, 02:09:09 pm »

Hmm.. I don't think that flying stones would actually do any damage, otherwise that would be a pretty cool idea for a trap room.  I might consider constructing one anyways for the aesthetics.  Kind of like fireworks.
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Hyndis

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Re: Atom smasher
« Reply #7 on: December 07, 2010, 02:53:49 pm »

Easy way is to build a pit. Make it 4-5 levels deep just to ensure nothing flies out the top, which can make a mess.

At the bottom build a drawbridge. A 1x1 pit is big enough, and a 1x1 drawbridge works fine. Link the drawbridge to a lever and put the lever on repeat. Find a useless dwarf and give him the custom title of "Atom Smasher", remove all other jobs from his job list, and assign the lever to him and only to him. No one else gets to pull the lever.

To ensure ease of disposal you can build multiple atom smasher pits around your fortress and link them all to the same lever. Your official fortress atom smasher will spend all day furiously pulling at the lever, making sure that all garbage and/or kittens are promptly atomized.
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Mdort Goblinsmiter

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Re: Atom smasher
« Reply #8 on: December 07, 2010, 03:07:43 pm »

...spend all day furiously pulling at the lever...

I have weekends like that...
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madmaxxam

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Re: Atom smasher
« Reply #9 on: December 07, 2010, 03:09:16 pm »

On a side note, is there any real difference between atom smashing and dumping something into the magma sea to melt into the SMR?
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gtmattz

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Re: Atom smasher
« Reply #10 on: December 07, 2010, 03:12:08 pm »

On a side note, is there any real difference between atom smashing and dumping something into the magma sea to melt into the SMR?

I am pretty sure that both situation erase the item from existence.  However there is one benefit of an atom smasher in that it does not require tunneling thirteen brojillion feet down into the ground through multiple layers of DOOM in order to get rid of a few unwanted doodads...  :D
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twilightdusk

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Re: Atom smasher
« Reply #11 on: December 07, 2010, 03:28:40 pm »

On a side note, is there any real difference between atom smashing and dumping something into the magma sea to melt into the SMR?

I am pretty sure that both situation erase the item from existence.  However there is one benefit of an atom smasher in that it does not require tunneling thirteen brojillion feet down into the ground through multiple layers of DOOM in order to get rid of a few unwanted doodads...  :D

The difference is that any magma-proof items you dump won't get destroyed, so the game will still keep track of it, and you lose out on the benefit of getting rid of the stuff to begin with.
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Eagle_eye

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Re: Atom smasher
« Reply #12 on: December 07, 2010, 03:30:50 pm »

Isn't there some sort of memory issue where atom smashed items' data is preserved? If I remembered that correctly, you're better off dumping non magma safe stuff or burning it.
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Hyndis

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Re: Atom smasher
« Reply #13 on: December 07, 2010, 03:44:35 pm »

On a side note, is there any real difference between atom smashing and dumping something into the magma sea to melt into the SMR?

I am pretty sure that both situation erase the item from existence.  However there is one benefit of an atom smasher in that it does not require tunneling thirteen brojillion feet down into the ground through multiple layers of DOOM in order to get rid of a few unwanted doodads...  :D

The difference is that any magma-proof items you dump won't get destroyed, so the game will still keep track of it, and you lose out on the benefit of getting rid of the stuff to begin with.

Yes and no.

SMR is funny stuff.

1) If you dump something onto a tile that has magma and SMR it will completely vanish, the same as atom smashing it or chucking it into a chasm. It falls off the map. Its gone forever.
2) If you dump something onto a tile with magma where the floor is not SMR then if it is not magma safe it will be incinerated. Wood will burn away to nothing, but iron or steel will sit there.
3) If you dump something onto a tile without magma but with SMR, nothing will happen. It just sits there. Dorfs can even walk across the SMR without suffering any injuries. Its just a regular floor.


I've verified this stuff in my misadventures of building magma disposal chutes, my prefered method of garbage disposal. Its entirely automatic once its set up, you don't even need a lever puller or repeater, just dig down into the magma ocean above SMR, so the tile the object lands on has both magma and SMR and its gone forever. It has to have both. If it has magma but not SMR it won't work. If it has no magma but SMR it won't work. Needs both.
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