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Author Topic: Chain Large Animal tends to go badly  (Read 1105 times)

DuckBoy2

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Chain Large Animal tends to go badly
« on: December 08, 2010, 12:43:36 am »

Anybody know the best way to chain untamed animals up in my fort?  All Ive learned so far is that only dwarves with animal training or animal care will move the animals (not sure which).   

I'm still not sure exactly what is going wrong, generally they open the cage, walk half a tile and cancel the job...  But what I don't know is whether the naked mole dog was attached to my dwarf's throat before or after the job was canceled. 

A couple options Im thinking about: 

Knock the animal unconcious with stone fall traps, hopefully trainer will drag it the rest of the way... 
Find a blind animal trainer, if he doesn't notice the crocodile, he won't cancel the job...
Create an elaborate 3x2x2 chamber where the animal trainers path from cage to chain is guaranteed to hit a pressure plate that opens a hatch beneath the creature, dropping it onto the chain and stunning it just long enough to be chained...
Dump the cage with animal directly on top of the built chain, minimizing distance.
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Sadrice

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Re: Chain Large Animal tends to go badly
« Reply #1 on: December 08, 2010, 12:46:21 am »

Wouldn't a chained untamed animal just scare your civilians?
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LealNightrunner

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Re: Chain Large Animal tends to go badly
« Reply #2 on: December 08, 2010, 12:47:38 am »

My experience with an elf adventurer in adventure mode that lost both her eyes says you can still see one square away.

Of course adventure mode doesn't necessarily translate 1:1 to dwarf mode... especially where elves are concerned.
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DuckBoy2

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Re: Chain Large Animal tends to go badly
« Reply #3 on: December 08, 2010, 12:55:30 am »

What's the best way to blind one of my dwarves, but still have them do work?  I suppose if I make them all animal trainers one of my cave crocs is bound to eat someone's eyeballs without injuring any other part of them.

Oh, and the point of chaining untamed animals is to chain breeders at the end of a large corridor of serrated discs and giant axes leading to my butcher shops.  (Duhhh)
« Last Edit: December 08, 2010, 01:00:03 am by DuckBoy2 »
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omniclasm

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Re: Chain Large Animal tends to go badly
« Reply #4 on: December 08, 2010, 02:53:39 am »

Build the cage right beside the chain, then assign them?

At least that's how I've chained gobos before.
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Mantonio

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Re: Chain Large Animal tends to go badly
« Reply #5 on: December 08, 2010, 05:01:22 am »

Build the cage right beside the chain, then assign them?

At least that's how I've chained gobos before.

Gobbo thiefs, you mean?

Because my dwarfs can always drag Goblins across the fortress to their chains / doom pit, but thiefs just escape and run away
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anqxyr

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Re: Chain Large Animal tends to go badly
« Reply #6 on: December 08, 2010, 01:33:12 pm »

I may be mistaken, but I think untamed animals don't breed. Can anyone verify/disprove that?
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canon

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Re: Chain Large Animal tends to go badly
« Reply #7 on: December 08, 2010, 01:37:05 pm »

wild animals will breed. tested with an elephant.
but the question remains of whether animals without a pet tag will breed at all,
or animals with a pet-exotic without a dungeon tamer.
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Sphalerite

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Re: Chain Large Animal tends to go badly
« Reply #8 on: December 08, 2010, 02:12:56 pm »

wild animals will breed. tested with an elephant.
but the question remains of whether animals without a pet tag will breed at all,
or animals with a pet-exotic without a dungeon tamer.

Answer appears to be no.  Tame versus wild seems to make no difference to breeding.  [PET] animals breed, whether they are wild or tame.  [PET_EXOTIC] animals, wild or tame, breed if and only if you have a Dungeon Master.  Animals which are neither [PET] nor [PET_EXOTIC] don't seem to breed at all, at least the ones I have attempted.  I tried to build a whale farm next to my sea serpent farm, but the whales don't give birth, and my earlier attempts to make a unicorn farm also failed.
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Dradym

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Re: Chain Large Animal tends to go badly
« Reply #9 on: December 08, 2010, 03:00:40 pm »

i wish i could do something with my caged unicorns...cant really seem to move em, and id love to like breed em/keep them as pets/farm them, but everytime i try to move em, they escape and i have to send a squad to kill em
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gtmattz

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Re: Chain Large Animal tends to go badly
« Reply #10 on: December 08, 2010, 03:02:31 pm »

Go into creature_standard and add the [PET] tag somewhere under the unicorn section.
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Jorshamo

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Re: Chain Large Animal tends to go badly
« Reply #11 on: December 08, 2010, 05:03:27 pm »

How are you guys chaining goblins? Whenever I try, they just get transferred to a different cage, instead of the chain.
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