Here is a starting build I use that is pretty tried and true for making a strong starting fortress.
1.Miner/ Blacksmith
2.Miner/ Armorsmith
3.Furn Oper/ Weaponsmith
4.Herbalist/Brewer *Add Grower
5.Mason/Mechanic *Add Architecture
6.Carpenter/Woodcutter
7.Axman/Metal Crafter *Place in Noble positions
* indicates adding skill post-embark
2 picks, 2 axes, 1 anvi, 5 of all seeds, 25 of all alcohol, 25 wood, (spend rest as needed)
(Search for danger, and have axedwarf stationed if needed, else have him do noble jobs.) Have the miners mine a large storage area within the soil layers, with a long enterance hall to be filled with traps later. Same time have the woodcutter clear section of wood, and the herbalist start gathering plants.
Once the storage area is dug (start putting everything inside), next z-level down dig a dining/bed area, and after that one more z-level down a workshop area. Create Mason and Carpenter workshops once you've struck stone (don't waste wood.) Create 5 tables, 5 chairs, 10 beds, and place in your new dining/bed area. (I do not give dwarfs their own beds, as a large dining room and enough different food will keep them plenty happy.)
Start making barrels after the beds, and mechanics after the tables and chairs. Start brewing your newly gathered plants and then plant the seeds you get (here I turn off hauling for farmer.) Once all dinging has been finished, start digging up-down stars straight down till you hit magma, closing off caverns as you strike them, and moving the stairwell if you hit water.
Dig a nice little magma workshop area, and you're set with a nice metal industry! From here it just depends what you want to do, add another industry? build a mighty army? keep expanding your wealth to obtain a king?
An Example Map:
http://www.mkv25.net/dfma/map-9907-glazewhipsHope this helps any newbies with starting build help, and any veterans if you have additional ideas of a quick start fortress, or what phase 2 of this fortress should be comment!
Phase 2 generally for me is to start forging a lot of crafts for trading to bump created wealth, and trade it all when able. To become Baron sooner-then-later. Additionally adding cage traps to the long hallway.