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Author Topic: Dwarfputing mod  (Read 661 times)

FearfulJesuit

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Dwarfputing mod
« on: November 29, 2010, 11:02:14 am »

I'd like to make a mod that does two things:

-has a building that changes state based on whether or not it is receiving power
-has a more complex way to hook up two levers to something, for example, you could specify that ONLY when both levers are pulled does a gear assembly turn on, thus simulating an AND gate.

How could I do this?
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RaptorFarmer

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Re: Dwarfputing mod
« Reply #1 on: November 29, 2010, 11:10:24 am »

I don't think there's a way to do either.

Experienced in half a year of DF modding.
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Lancensis

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Re: Dwarfputing mod
« Reply #2 on: November 29, 2010, 11:11:47 am »

Modded buildings cannot produce, or use power. Screwpumps and Millstones are the only buildings that can use power at present.

http://df.magmawiki.com/index.php/Computing can probably tell you how to make an AND gate. I wouldn't know. My eyes glaze over after the first paragraph.
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JediaKyrol

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Re: Dwarfputing mod
« Reply #3 on: November 29, 2010, 12:42:28 pm »

yeah, check 

http://df.magmawiki.com/index.php/User:Bidok

that's a list of simple animal-powered gates, and

http://df.magmawiki.com/index.php/User:Gammon

has some fluid-powered gates.

There are other methods using gears and levers, but these are easier to check state visually and take up less room.  You'd still need a massive map to make a computer with 2kb of memory and processing power though
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