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Author Topic: status- or equipment-related penalties  (Read 1708 times)

assimilateur

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status- or equipment-related penalties
« on: January 15, 2011, 10:07:53 pm »

Do we have any sort of information on damage or skill penalties caused by fatigue, injury or unsuited weapons, or is this all guesswork? For example, I'm currently unsure if it's worth bothering with sleep if my drowsiness is only at dark blue levels, or if I should rather look for a two-handed sword to replace my short sword, even though the former is supposed to be too large for my dwarven character.
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Knigel

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Re: status- or equipment-related penalties
« Reply #1 on: January 15, 2011, 10:18:14 pm »

I've heard bad things about fighting Drowsy, but never tried myself.

I'm not really sure if being tired itself gives you penalties, but rather continuing to exert yourself puts you at risk of falling over out of exhaustion.

The two times I can remember using a weapon that should have been multigrasp lead to bad accuracy but decent damage when using a halberd and good accuracy but pathetic damage when using a silver maul, but in both cases it might have been more because both adventurers only had average strength.
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shlorf

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Re: status- or equipment-related penalties
« Reply #2 on: January 16, 2011, 08:36:16 am »

You can get at least some pointer on the effects of being drowsy if you check your adventurers speed when properly rested and when drowsy.
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assimilateur

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Re: status- or equipment-related penalties
« Reply #3 on: January 16, 2011, 08:33:58 pm »

Yeah, I've noticed the lowered speed when drowsy, so it definitely has some negative effect. I'm not sure if I've seen my accuracy suffer.

I ask about oversize weapons because I don't remember being less accurate or anything with them in .28. That said, in the meantime it dawned on me that I wouldn't be able to get steel human-sized weapons unless I modded the game, and with the new material system a steel short sword should be generally superior to a two-handed one made of iron, right?
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Funk

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Re: status- or equipment-related penalties
« Reply #4 on: January 17, 2011, 08:24:19 am »

the steel sword can cut better armor but will make smaller cuts
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Knigel

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Re: status- or equipment-related penalties
« Reply #5 on: January 17, 2011, 09:04:20 am »

the steel sword can cut better armor but will make smaller cuts

And since most adventure mode enemies don't have very good armor or coverage (bandits practically never have metal armor, kobolds have practically nothing, goblins often have iron breastplates or mail shirts but rarely anything for their limbs), you should probably just use the big iron sword most of the time and keep the the steel one in reserve for enemies that do.
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assimilateur

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Re: status- or equipment-related penalties
« Reply #6 on: January 17, 2011, 11:03:42 pm »

I thought steel was superior to other metals all around, and not just when cutting armor. Regardless, I'm most likely going to pick up an iron two-handed sword anyway, regardless of whether it's superior or inferior to a steel short one. That's because my guy is past legendary in sword use anyway, and I've recently started using other weapons entirely, for variety.
« Last Edit: January 18, 2011, 02:11:01 am by assimilateur »
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Knigel

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Re: status- or equipment-related penalties
« Reply #7 on: January 18, 2011, 02:56:40 am »

A thought steel was superior to other metals all around, and not just when cutting armor.

It is, but if the materials being cut (in this case leather, skin, bone, fat, and muscle) is a lot softer than either sword they'll both cut all the way through almost every time. That means both sword will make as big a wound as possible for a given slash/stab. Since the iron sword is a 2-handed sword and the steel on a short sword, the iron sword's attacks will penetrate further and create larger wounds, both of which make damaging a vital organ more likely.
« Last Edit: January 18, 2011, 03:05:11 am by Knigel »
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assimilateur

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Re: status- or equipment-related penalties
« Reply #8 on: January 18, 2011, 03:12:11 am »

the iron sword's attacks will penetrate further and create larger wounds, both of which make damaging a vital organ more likely.

I see; that hardly matters most of the time, because my steel short sword rarely has any trouble damaging vitals on the first shot, but still, a two-handed sword would be more spectacular.

On an unrelated note: it's interesting how you quoted my post in its original, misspelled form almost an hour after me correcting it.

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shlorf

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Re: status- or equipment-related penalties
« Reply #9 on: January 18, 2011, 05:24:54 am »

The weapon quality also has a big influence on damage, if you can get a masterwork silver weapon from an ambush leader you can do some nice damage (silver is also good for the slap kind attacks).
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assimilateur

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Re: status- or equipment-related penalties
« Reply #10 on: January 18, 2011, 05:34:22 am »

Getting higher-quality weapons or equipment in general has so far been difficult. Most of the time bosses, chieftains, etc. are about as poorly equipped as their minions.
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Knigel

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Re: status- or equipment-related penalties
« Reply #11 on: January 18, 2011, 08:42:38 am »

the iron sword's attacks will penetrate further and create larger wounds, both of which make damaging a vital organ more likely.

I see; that hardly matters most of the time, because my steel short sword rarely has any trouble damaging vitals on the first shot, but still, a two-handed sword would be more spectacular.

On an unrelated note: it's interesting how you quoted my post in its original, misspelled form almost an hour after me correcting it.

Well it would be good for 1-hit kills, though currently it seems bizarrely easy to bifurcate with freaking knives.

It took me freaking forever to get the wording right, though I wasn't editing the post the entire time I was also watching TV.
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assimilateur

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Re: status- or equipment-related penalties
« Reply #12 on: January 18, 2011, 08:52:38 am »

It took me freaking forever to get the wording right, though I wasn't editing the post the entire time I was also watching TV.

I eventually figured so much: that you merely pressed reply and then left for at least ~1 hour. But first I was puzzled and thought something was up with the edit feature.
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