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Author Topic: Retired Adventurers  (Read 1956 times)

HermitDwarf

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Retired Adventurers
« on: November 22, 2010, 04:28:38 pm »

If I recruit a retired adventurer, then retire myself, will the recruited adventurer 1 still be playable?
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Urist McUristy

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Re: Retired Adventurers
« Reply #1 on: November 23, 2010, 01:12:57 am »

If you still have the adventurer, then try copying the world, then trying it out. *gasp*
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sobriquet

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Re: Retired Adventurers
« Reply #2 on: November 23, 2010, 02:03:23 am »

How many people think this thread needs to be about a chronicle of retirees that we've had, a la the thread 'Dear Urist?'
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Kobold Troubadour

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Re: Retired Adventurers
« Reply #3 on: November 23, 2010, 02:25:14 am »

If I recruit a retired adventurer, then retire myself, will the recruited adventurer 1 still be playable?
I think so...it's been that way since sometime ago. You could even create your own "party" of adventurers you yourself trained, it's also the best way to get a multiracial squad (A Dwarf, Elf, Human, Goblin & Kobold united in one goal...burning the world to the ground!) of crazy, sadistic, tough as nails warband.

How many people think this thread needs to be about a chronicle of retirees that we've had, a la the thread 'Dear Urist?'
We had some comments like that I while back. It usually ended up like a bar discussion of drunk adventurers or a jaded retired "hero" trying to drown out the nightmares the players had to make him do first hand...like:

"Oh god... why did I do those things?...Those poor people, those poor kids...with my own hands...their eyes....their blood....the bloods everywhere...oh gods the blood..." *chugs more drinks*
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[UTTERANCES] kinda' makes it hard for people to understand kobold songs...

GrizzlyAdamz

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Re: Retired Adventurers
« Reply #4 on: November 23, 2010, 02:39:01 pm »

Well, I will weep for Lokum Rilemkilrud Ibeshenolsamam ātast,
Lokum Youthfulbronze, the Roasted Grizzle-Courage of Braving.
Why, with such an awesome name, did he have to get paralyzed?!
Is there a way to reverse that? Maybe with modding?
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Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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Funk

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Re: Retired Adventurers
« Reply #5 on: November 23, 2010, 06:29:21 pm »

try moding the raws by:
remove a body part save,
then add it back.
it did fix broken spines back in 40d.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

GrizzlyAdamz

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Re: Retired Adventurers
« Reply #6 on: November 26, 2010, 06:12:41 pm »

what, like remove the save from the adventurer, then add one from a different adventure? could I use that to transfer inventory then?
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Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

Funk

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Re: Retired Adventurers
« Reply #7 on: November 26, 2010, 06:29:56 pm »

ok:
1 save the game
2 remove a body part
3 load the game ,save
4 add back the body part
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

GrizzlyAdamz

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Re: Retired Adventurers
« Reply #8 on: November 26, 2010, 07:21:40 pm »

Hmm, not sure which of the docs is the one you're referring to, but I just switched which end of a pick-axe I hit with.
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Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)