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Author Topic: Villians come knocking!  (Read 787 times)

RiotHouse

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Villians come knocking!
« on: November 25, 2010, 05:00:04 pm »

The classic villian in DF mode would be interesting.  Since all monsters are unique it would be interesting to see some monsters take a higher role in leadership.  Possibly hiring a band of goblins to ambush or siege your Fortress.  If you valiantly fend that off he could return with another plot to topple your domain.

Screen popups stating his intentions to your people, with various curses and threats.  Maybe he will leave you alone if you give in too his demands such as paying him a certain levy, or dwarf children or puppies even.  Maybe he is a puppy covetor.  It really could spice things up.

Of course villians could be killed which would ultimately end their plots if you could get them before they ran away to scheme for another day.
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RiotHouse

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Re: Villians come knocking!
« Reply #1 on: November 25, 2010, 05:04:52 pm »

Also think about a reward system for defeating a Villain.  Perhaps a bounty offered, or increased relations (or decreased) based on the enemies (or friends) DF had generated for that figure.

There really is a lot to think about.  I still get excited when a trade caravan or an ambush/thief arrives on the map.  It would be equally "fun" to see the same villainous kobold return with a hired band of gargoyles etc.
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Capntastic

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Re: Villians come knocking!
« Reply #2 on: November 25, 2010, 11:08:13 pm »

http://www.bay12games.com/dwarves/dev_single.html

Read this and see that your suggestions are not only an obvious thing [you're suggesting adding badguys to a fantasy game] but already planned in quite a bit of detail.
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MrWiggles

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Re: Villians come knocking!
« Reply #3 on: November 25, 2010, 11:14:49 pm »

On the current near term(ish, in the next few years.), you can scroll down to Adventure Role: Hero, and you'll see a an outline for villains. 
http://www.bay12games.com/dwarves/dev.html
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