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Author Topic: baby dropping + wounding + bagged bug  (Read 471 times)

Mechanoid

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baby dropping + wounding + bagged bug
« on: September 27, 2006, 05:25:00 am »

BUG #1
Alright, so i have a fisherdwarf have a baby, and she's carrying it around with her everywhere.

Thing is, the mother died at the hands of a fire man while attempting to haul a bar of metal, and the kid wasn't in her arms. Sadly, i had "no messages" set at the time... Which means that i never knew that she dropped her heavilly wounded baby on the road outside my fort.

The ONLY way for the child to have mangled limbs at the front of my gate, would be that the lone gator on the map had attacked the mother fisherdwarf, and then she either:
Dropped the kid and ran away, leaving the gaurds to deal with the threat
OR
The gator attacked the baby from the mother's arms, and dragged it to the ground, but failed to kill it since the gaurds responded in time (for a change)

Furthermore, NO ONE is attempting to haul the kid off to a bed for him to heal. I have 20 dwarves with "No job" and health care turned ON, and not one dwarf is being displayed in the jobs menu as dragging him to a bed. YES, they bring the child food and drink, but they do not move him anywhere, despite having 8 free beds, and even asigning the baby a bed of his own. I watched him blink a red + for 5 minutes, and he's still there.

BUG #2.
Some time before #1, i've had three or four goblin child snatchers enter into my base. Fortunetly, they all failed in their missions, except for the last one. Yes, he's dead, but he somehow managed to bag the kid before he expired... And my dwarves drag the bag to the furniture pile, kid still inside.
What's more is that no one is attempting to free the child (he too is being given water and food, but not freedom) from the bag, and the bag cannot be placed as a container. But it gets better; there are multiple copies of the child when i use K to look inside the bag!

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Silveron

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Re: baby dropping + wounding + bagged bug
« Reply #1 on: September 27, 2006, 11:40:00 am »

To get the kid out of the bag, wait for the next traders and have the bag sent to the trade depot. That has worked several times for me.
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Telok

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Re: baby dropping + wounding + bagged bug
« Reply #2 on: September 27, 2006, 07:32:00 pm »

"Behave or else I'll sell you to the elves!"

Now all I need is a big green taloned hand, a giant pulsing cyrstal heart, and some slaps. I can do the chickens on my own.

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Toady One

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Re: baby dropping + wounding + bagged bug
« Reply #3 on: September 29, 2006, 04:24:00 pm »

#1...  I dunno.  A baby should be treated like any other unit -- maybe the baby doesn't cry for help like other units (which seems strange, since that's one of their primary functions in real life).  It's probably that though, since babies have fairly limited AI.

#2 is on to do

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