Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Do documentation typos count as bugs?  (Read 504 times)

Sowelu

  • Bay Watcher
  • I am offishially a penguin.
    • View Profile
Do documentation typos count as bugs?
« on: October 29, 2007, 12:02:00 pm »

http://bay12games.com/dwarves/help/crafts.html

This page mentions "charcoal made from food".

Come on, my cooking isn't THAT bad!   :p

Logged
Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Lord_Phoenix

  • Bay Watcher
    • View Profile
Re: Do documentation typos count as bugs?
« Reply #1 on: October 29, 2007, 01:08:00 pm »

That would be nice if we could make charcoal from food.  I know I always wind up having to expand my food stores many many times to keep up with food production surplusses.  My last fortress had a food store larger than my stone stores.

Then again, he is updating the manual for the new version, hence the inclusion of activity zones and hatches and stuff, so maybe in the new version we can make charcoal from food.

[ October 29, 2007: Message edited by: Lord_Phoenix ]

Logged

Sowelu

  • Bay Watcher
  • I am offishially a penguin.
    • View Profile
Re: Do documentation typos count as bugs?
« Reply #2 on: October 29, 2007, 02:02:00 pm »

I think it's more likely that it was a typo of "charcoal made from wood".   :roll:
Logged
Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Do documentation typos count as bugs?
« Reply #3 on: October 30, 2007, 12:55:00 am »

I'll have that fixed for next time.
Logged
The Toad, a Natural Resource:  Preserve yours today!