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Author Topic: Matthias' Mod Megapack  (Read 926 times)

Matthias

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Matthias' Mod Megapack
« on: April 07, 2007, 10:36:00 pm »

IM making a mod megapack. This will include many monsters and the plants and food. I will be making/recolouring graphics in DeepQantas' style for new things. If you wan't your things included post here. I will only include or make graphics for things that actually fit into dwarf fortress. Im making this so it is not such a pain to add mods to your game or fiddle with font/graphics. Also if you want your custom font/graphics included post here. Im probably going to make an exe that you point to the dwarf fortress folder. Then you can select which mods you wan't and what resolution/font youd like to use.
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Matthias

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Re: Matthias' Mod Megapack
« Reply #1 on: April 08, 2007, 02:05:00 pm »

Any people who like making animals/monsters for dwarf fortress willing to help? SO far I need a Moose and a Skunk the art is done and so is  the Example text for them. Im taking suggestions for new monsters and animals which I will include in the pack.
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Captain Mayday

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Re: Matthias' Mod Megapack
« Reply #2 on: April 08, 2007, 02:25:00 pm »

Yeah, no problem.
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Naminator4

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Re: Matthias' Mod Megapack
« Reply #3 on: April 08, 2007, 03:11:00 pm »

You can always check the DF wiki's modding article for monsters...
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Captain Mayday

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Re: Matthias' Mod Megapack
« Reply #4 on: April 08, 2007, 03:46:00 pm »

creature_additional.txt
contents:

creature_additional

[OBJECT:CREATURE]


[CREATURE:MOOSE]
   [NAME:moose:moose:moose]
   [TILE:'m'][COLOR:6:0:1]
   [LARGE_ROAMING]
   [POPULATION_NUMBER:15:30]
   [CLUSTER_NUMBER:1:4]
   [BENIGN][MEANDERER]
   [PETVALUE:50]
   [GRASSTRAMPLE:0]
   [PREFSTRING:mighty antlers][NATURAL][PET]
   [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH:2HEAD_HORN]
   [BODYGLOSS:HOOF]
   [BODYGLOSS:ANTLER]
   [MAXAGE:15:25]
   [ATTACK:MAIN:BYTYPE:STANCE:kick:kicks:1:2:BLUDGEON][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTOKEN:2HEAD_HORN:butt:butts:1:2:BLUDGEON][ATTACKFLAG_WITH]
   [CHILD:1][CHILDNAME:moose calf: moose calves]
   [SIZE:9]
   [FAT:2]
   [DIURNAL]
   [BIOME_TUNDRA]
   [BIOME_FOREST_TAIGA]
   [BIOME_ANY_TEMPERATE_FOREST]
   [BIOME_SHRUBLAND_TEMPERATE]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:200]

[CREATURE:SKUNK]
   [NAME:skunk:skunks:skunk]
   [TILE:'s'][COLOR:7:0:0]
   [LARGE_ROAMING][FREQUENCY:10]
   [POPULATION_NUMBER:10:20]
   [CLUSTER_NUMBER:1:3][LOOSE_CLUSTERS]
   [NO_WINTER][BENIGN][MEANDERER]
   [PETVALUE:50]
   [GRASSTRAMPLE:0]
   [PREFSTRING:ability to burrow]
   [PREFSTRING:unique scent]
   [NATURAL][PET]
   [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
   [BODYGLOSS:PAW]
   [MAXAGE:10:15]
   [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
   [CHILD:1][CHILDNAME:skunk kit:skunk kits]
   [SIZE:2]
   [FAT:1]
   [NOCTURNAL]
   [BIOME_SHRUBLAND_TEMPERATE]
   [BIOME_SAVANNA_TEMPERATE]
   [BIOME_GRASSLAND_TEMPERATE]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:100]


body_additional.txt
contents:

body_additional

[OBJECT:BODY]

[BODYGLOSS:ANTLER:horn:antler]

graphics_additional.txt
contents:

graphics_additional

[OBJECT:GRAPHICS]

[TILE_PAGE:ADDITIONAL]
   [FILE :DEFAULT]

[CREATURE_GRAPHICS:SKUNK]
   [DEFAULT:SKUNK:x:y:AS_IS :DEFAULT]

========================================

You may always wish to modify a few things.
You will have to modify the graphics section to work with your tileset.

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Matthias

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Re: Matthias' Mod Megapack
« Reply #5 on: April 08, 2007, 04:25:00 pm »

quote:
Originally posted by Naminator4:
<STRONG>You can always check the DF wiki's modding article for monsters...</STRONG>

I am making a bunch of graphics I don't have time with ym schedule to do all that.
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Matthias

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Re: Matthias' Mod Megapack
« Reply #6 on: April 08, 2007, 05:21:00 pm »

okk I made graphics for antelope mole(small) and rabbits Id really appreciate some help with these if not Ill do it myself.
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DR

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Re: Matthias' Mod Megapack
« Reply #7 on: April 08, 2007, 05:41:00 pm »

quote:
Originally posted by Matthias:
<STRONG>okk I made graphics for antelope mole(small) and rabbits Id really appreciate some help with these if not Ill do it myself.</STRONG>

From a consistency perspective, is it really worth doing moles and the like? None of the other small creatures can have tiles, it might look a bit odd for moles to have one.

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Matthias

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Re: Matthias' Mod Megapack
« Reply #8 on: April 08, 2007, 05:50:00 pm »

PFFT have you ever seen a mole in real life  :p? What I mean by small is normal not giant. IRL they can weigh like 40 pounds. Same with Possoms and rabbits. Things like rats and the like could probably grow only to as big as a adult mole on the small side.
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DR

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Re: Matthias' Mod Megapack
« Reply #9 on: April 08, 2007, 06:07:00 pm »

quote:
Originally posted by Matthias:
<STRONG>PFFT have you ever seen a mole in real life   :p? What I mean by small is normal not giant. IRL they can weigh like 40 pounds. </STRONG>

Well um... yes. They're... I'd say... maybe 6 inches long? But then I guess maybe that's just the type of moles we have in Britain and it's different where you are.

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Matthias

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Re: Matthias' Mod Megapack
« Reply #10 on: April 08, 2007, 07:08:00 pm »

quote:
Originally posted by DR:
<STRONG>

Well um... yes. They're... I'd say... maybe 6 inches long? But then I guess maybe that's just the type of moles we have in Britain and it's different where you are.</STRONG>


The ones here can be bigger then smaller breeds of cats.

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JT

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Re: Matthias' Mod Megapack
« Reply #11 on: April 15, 2007, 05:19:00 pm »

quote:
Originally posted by Matthias:
<STRONG>

The ones here can be bigger then smaller breeds of cats.</STRONG>


Fangs as long as your arm!  Eyes burning like coals!  Our moles are stone-cold killers!

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Naminator4

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Re: Matthias' Mod Megapack
« Reply #12 on: April 16, 2007, 10:53:00 pm »

I have this question.

How do you make graphics and how do you get them to work?

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DR

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Re: Matthias' Mod Megapack
« Reply #13 on: April 17, 2007, 05:15:00 am »

quote:
Originally posted by Naminator4:
<STRONG>I have this question.

How do you make graphics and how do you get them to work?</STRONG>


You can make graphics in damn near any image editing program you care to name, Paint, Paintshop Pro, Photoshop, whatever. As to installation, have a look here:
http://dwarf.lendemaindeveille.com/index.php/Object_Tileset_Installation

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