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Author Topic: New modder, creating new Civ  (Read 2080 times)

BFEL

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New modder, creating new Civ
« on: August 25, 2012, 09:15:31 pm »

Havent decided on a name yet...also I have some questions about how modded in civs work.
The biggest ones have to do with trade and such, will a modded civ trade with the dwarves, and if so is there some way to make them trade certain things? I.E. how the elves trade wood/cloth/exotic animals, and the humans trade...pretty much everything actually.
Also is there a way to give the civ "preferred" weapons/equipment?
More questions to come when I get some posts/answers

EDIT: Also, since you might be wondering exactly what I want to create, the idea is to make a civilized race that lives in glacier/tundra biomes, is large enough to dual wield 2H swords, regens like crazy (is it possible to regrow limbs without using were-creatures?) and if you piss them off they fight you with hit and run sabotage tactics (they flee easily, have high agility, are mischevious so they will pull levers, and they will guzzle your booze and eat all your food given the chance. oh also their blood will be gaseous and have a contact syndrome that waits a month or so then causes freezing...not sure if I should make it instant freeze or a gradual, treatable thing) but yeah thats what im making.
EDIT2: oh almost forgot, their also necromancers

Raws version 2:
Code: [Select]
[CREATURE:THOHT]
[DESCRIPTION:A giant tribal race, capable of both peace and incredible destruction.]
[NAME:thoht:thoht:thoht]
[CASTE_NAME:thoht:thoht:thoht]
[CREATURE_TILE:'%'][COLOR:4:1:2]
[CREATURE_SOLDIER_TILE:154]
[INTELLIGENT]
[CANOPENDOORS]
[ALL_ACTIVE]
[AMBUSHPREDATOR]
[AT_PEACE_WITH_WILDLIFE]
[CURIOUSBEAST_GUZZLER]
[CURIOUSBEAST_EATER]
[EXTRAVISION]
[FLEEQUICK]
[LOCKPICKER]
[MISCHIEVOUS]
[NO_DIZZINESS]
[NO_SLEEP]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[NONAUSEA]
[NOSKULL]
[NOTHOUGHT]
[NOBONES]
[CAN_DO_INTERACTION:THOHT RAISE]
[CDI:ADV_NAME:Animate corpse]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
[CDI:WAIT_PERIOD:10]
[PREFSTRING:unsettling appearance]
[PREFSTRING:immense size]
[BODY:HUMANOID:NOSE:4LUNGS:HEART:ORGANS:HUMANOID_JOINTS:THROAT:NECK:3FINGERS:3TOES:MOUTH:FACIAL_FEATURES]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:SPONGE:MUSCLE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:CARTILAGE:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:5]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:5]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:GAS]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:GAS]
[PHYS_ATT_RANGE:STRENGTH:600:700:800:900:1200:1300:1500]                 -
[PHYS_ATT_RANGE:AGILITY:1800:2250:2750:3000:3850:4200]                   +++
[PHYS_ATT_RANGE:TOUGHNESS:700:850:1150:1250:1400:2250:2400]              +
[PHYS_ATT_RANGE:RECUPERATION:5000:5000:5000:5000:5000:5000:5000]         max
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:1:50:75:100:125:150:200]              ---
[MENT_ATT_RANGE:PATIENCE:450:950:1150:1250:1350:1550:2250]               +
[MENT_ATT_RANGE:WILLPOWER:1000:1550:1800:2250:2500:2800:3500]            ++
[BODY_SIZE:0:0:6000]
[BODY_SIZE:1:0:55500]
[BODY_SIZE:3:0:85000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[MAXAGE:10:10]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:BODYPART:BY_CATEGORY:HEAD:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[BABY:1]
[CHILD:3]
[EQUIPS]
[HOMEOTHERM:9990]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_HEAD:head]
[MANNERISM_MOUTH:mouth]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:GAS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:GAS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:GAS]
[EGG_SIZE:100]
[CLUTCH_SIZE:50:200]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:YEARLY:0:100:30:0:NO_END]
[APP_MOD_NOUN:skin:SINGULAR]
[APP_MOD_DESC_RANGE:0:0:0:1:25:50]
« Last Edit: August 27, 2012, 07:49:45 pm by BFEL »
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Deon

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Re: New modder, creating new Civ
« Reply #1 on: August 25, 2012, 09:19:06 pm »

The easiest way to see how civilizations work is to look in the existing ones (in /raw/objects/entity_default.txt).

The civilizations trade items they are allowed to use and materials they have access to.
1) will a modded civ trade with the dwarves
Yes, if they are not hostile (no babysnatcher token in entity and the creatures can talk) and have proggress triggers and seasons set up correctly (look at existing civs).
2) and if so is there some way to make them trade certain things?
Yes, you set up which weapons, armor, toys and tools civilization uses, and they will trade it.
3) I.E. how the elves trade wood/cloth/exotic animals, and the humans trade...pretty much everything actually.
Elves have special tokens in their entity definition which allow them to use wooden stuff only (thus they trade wooden gear) and allow them to trade any pet.
4) Also is there a way to give the civ "preferred" weapons/equipment?
You must tell which exactly weapons/armor/equipment a civilization may use, so yes.
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BFEL

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Re: New modder, creating new Civ
« Reply #2 on: August 25, 2012, 09:35:08 pm »

Ah thanks, that actually helps quite a bit, so with the "preferred" equips is there a way to force dual wielding?
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smakemupagus

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Re: New modder, creating new Civ
« Reply #3 on: August 26, 2012, 01:00:51 am »

No, you just list the items that the entity knows how to make.

Deon

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Re: New modder, creating new Civ
« Reply #4 on: August 26, 2012, 05:08:42 am »

The game always gives combatants shields if they have a one-handed weapon.
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BFEL

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Re: New modder, creating new Civ
« Reply #5 on: August 26, 2012, 07:43:13 am »

ah...what if the civ has no shields?
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Putnam

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Re: New modder, creating new Civ
« Reply #6 on: August 26, 2012, 10:38:30 am »

Then they'll have one weapon and no shield.

BFEL

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Re: New modder, creating new Civ
« Reply #7 on: August 27, 2012, 03:08:18 pm »

Well heres the Raws as I've gotten them so far, havent started on the entity yet (waiting till I get it correct as a creature first) Please tell me if theres any serious issues with what I've gotten done.
Including of course, the simple issue of if its just too unbalancing, suggestions also welcome.

Code: [Select]
[CREATURE:THOHT]
[DESCRIPTION:A giant tribal race, capable of both peace and incredible destruction.]
[NAME:thoht:thoht:thoht]
[CASTE_NAME:thoht:thoht:thoht]
[CREATURE_TILE:'%'][COLOR:4:1:2]
[CREATURE_SOLDIER_TILE:154]
[INTELLIGENT]
[CANOPENDOORS]
[ALL_ACTIVE]
[AMBUSHPREDATOR]
[AT_PEACE_WITH_WILDLIFE]
[CURIOUSBEAST_GUZZLER]
[CURIOUSBEAST_EATER]
[EXTRAVISION]
[FLEEQUICK]
[LOCKPICKER]
[MISCHIEVOUS]
[NO_DIZZINESS]
[NO_SLEEP]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[NONAUSEA]
[NOSKULL]
[NOTHOUGHT]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Animate corpse]
[CDI:INTERACTION:EXAMPLE RAISE]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
[CDI:WAIT_PERIOD:10]

[INTERACTION:EXAMPLE RAISE]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_REQUIRES:FIT_FOR_ANIMATION]
[IT_FORBIDDEN:NOT_LIVING]
[IT_MANUAL_INPUT:corpses]
[I_EFFECT:ANIMATE]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Animated corpse]
[SYNDROME]
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0]
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0]
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0]
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:LIKES_FIGHTING:MISCHIEVOUS:START:0]
[PREFSTRING:unsettling appearance]
[BODY:HUMANOID:NOSE:4LUNGS:HEART:ORGANS:HUMANOID_JOINTS:THROAT:NECK:3FINGERS:3TOES:MOUTH:FACIAL_FEATURES]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:CARTILAGE:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:5]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:5]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:GAS]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[PHYS_ATT_RANGE:STRENGTH:450:950:1150:1250:1350:1550:2250]               +
[PHYS_ATT_RANGE:AGILITY:1200:1400:1500:1600:1800:2500]                   ++
[PHYS_ATT_RANGE:TOUGHNESS:450:950:1150:1250:1350:1550:2250]              +
[PHYS_ATT_RANGE:RECUPERATION:5000:5000:5000:5000:5000:5000:5000]         max
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:450:950:1150:1250:1350:1550:2250]     +
[MENT_ATT_RANGE:PATIENCE:450:950:1150:1250:1350:1550:2250]               +
[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:168:17500]
[BODY_SIZE:12:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[MAXAGE:20:20]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[BABY:1]
[CHILD:3]
[EQUIPS]
[HOMEOTHERM:9990]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_HEAD:head]
[MANNERISM_MOUTH:mouth]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:GAS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:GAS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:GAS]
[EGG_SIZE:100]
[CLUTCH_SIZE:50:200]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:YEARLY:0:100:30:0:NO_END]
[APP_MOD_NOUN:skin:SINGULAR]
[APP_MOD_DESC_RANGE:0:0:0:1:25:50]
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Putnam

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Re: New modder, creating new Civ
« Reply #8 on: August 27, 2012, 03:26:42 pm »

1. You put an interaction in the creature part. That's not how it works. You'll need to take the EXAMPLE RAISE interaction and name it something else (I'd say "THOHT_RAISE" is good)

2. You need to change this:

Code: [Select]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Animate corpse]
[CDI:INTERACTION:EXAMPLE RAISE]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
[CDI:WAIT_PERIOD:10]

That is a syndrome token. What you want is this:

Code: [Select]
[CAN_DO_INTERACTION:THOHT_RAISE]
[CDI:ADV_NAME:Animate corpse]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
[CDI:WAIT_PERIOD:10]

Deon

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Re: New modder, creating new Civ
« Reply #9 on: August 27, 2012, 03:55:57 pm »

Then they'll have one weapon and no shield.
As far as I know, the game still gives them shields even if they have none defined. Was it changed with a binary patch or something?
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BFEL

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Re: New modder, creating new Civ
« Reply #10 on: August 27, 2012, 04:38:54 pm »

Thank you Putnam, I just copy pasted the raise stuff from the necromancers interaction raws, so do I need to put the [EXAMPLE:RAISE] type thing into a new interaction in the raws or something?

Also what are your opinions on the changes I made to its structure? Did I properly remove the eyes/bones/ears and such or will I need to do a specific [REMOVE_TL] script for each of those? Also will giving it [NOBONES] cause difficulties in its structure? I originally intended for them to have their structural systems composed of cartilage instead of bones and the like so they would be slightly easier to squish, offsetting the bonus they get from having ridiculous healing rates. Also on the healing rates I discovered in tissue definition tokens the [HEALING_RATE] token. Can this be applied to things other then the tendons and ligaments and if so what would the proper style be? I'm thinking it would be [TL_TISSUE_HEALING_RATE:5] or something like that but I'm not sure. Also related is it possible to regrow limbs without the werebeast usage? (probably not but figured I would ask)
« Last Edit: August 27, 2012, 04:54:22 pm by BFEL »
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BFEL

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Re: New modder, creating new Civ
« Reply #11 on: August 27, 2012, 10:28:14 pm »

new version of raws up in original post, switched to Putnam's version of the raise dead interaction, got rid of leftover bones from previous edit and replaced fat with sponge.....because.....well.....SPONGE
Also added/changed attributes around and reduced the Thoht lifespan from 20 years to 10, also fixed their body size to giant proportions and made it more in tune with their more rapid growth/death. Gonna iron out any outstanding issues and attempt to add a syndrome to thier blood then I'll work on making them into a civ, and after that test them in the arena and then in actual game.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.