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Author Topic: DemiGods RTD: Turn 62: Cave Mystery  (Read 68035 times)

smjjames

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Re: DemiGods RTD: Turn 62: Cave Mystery
« Reply #810 on: December 01, 2010, 03:01:13 am »

I kind of implied that you landed (which is what you wanted to do), but in taking a second look, I wasn't that clear with what I said. You can still be levitating a few feet off the ground if you want to since your own flight capability doesn't require a concentration roll.
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RandomNumberGenerator

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Re: DemiGods RTD: Turn 62: Cave Mystery
« Reply #811 on: December 01, 2010, 03:20:19 am »

Hmm...

Try to create two linked Voids on each side of the wall that function as a portal, allowing the rest of the group to travel through the portal and reach Alethe and me.
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smjjames

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Re: DemiGods RTD: Turn 62: Cave Mystery
« Reply #812 on: December 01, 2010, 02:41:28 pm »

I'm not so sure that is a good idea considering that the void is kind of like a black hole in the way it absorbs energy. However, there hasn't been an attempt to send matter through it. i'm not saying that this is a GM enforced autofail, just that it is risky and a bad roll could result in death.
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dragnar

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Re: DemiGods RTD: Turn 62: Cave Mystery
« Reply #813 on: December 01, 2010, 03:42:49 pm »

Fly over to join the rest inside the wall. Do not use the portal under any circumstances.
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Lordinquisitor

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Re: DemiGods RTD: Turn 62: Cave Mystery
« Reply #814 on: December 01, 2010, 05:45:00 pm »

Hmm, would that portal allow us to bypass the minefield? If so i do the following:

Tear a piece of my shirt off. Write on it "Throw the stone back if the portal works."
Attach it to a stone, and throw it through the portal. If it comes back unscathed pray to Odin and jump through. If even a small thing seems wrong/damaged stay the hell away from that Portal!


If it wouldn`t allow me to bypass the minefield i stay there and invoke Odins wisdom in order to find a way through the mines.

Unless someone wants to fly me over.
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MagusBlack

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Re: DemiGods RTD: Turn 62: Cave Mystery
« Reply #815 on: December 01, 2010, 05:51:51 pm »

Help Arngrim figure a way though the minefield.
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smjjames

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Re: DemiGods RTD: Turn 62: Cave Mystery
« Reply #816 on: December 01, 2010, 05:59:48 pm »

OR you guys could just walk along the path that cuts through the walls? > >

I seriously think I need to draw a diagram of the general layout.
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Digital Hellhound

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Re: DemiGods RTD: Turn 62: Cave Mystery
« Reply #817 on: December 03, 2010, 12:08:09 am »

Look around some more
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smjjames

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Re: DemiGods RTD: Turn 62: Cave Mystery
« Reply #818 on: December 04, 2010, 11:11:42 am »

Anyways, I'm a damn procrastinator and I have an english paper thingy due on the 8th and.... yea, damn procrastinator. Just saying :P gneh.
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Digital Hellhound

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Re: DemiGods RTD: Turn 62: Cave Mystery
« Reply #819 on: December 06, 2010, 10:23:17 am »

You damn procrastinator.
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RandomNumberGenerator

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Re: DemiGods RTD: Turn 62: Cave Mystery
« Reply #820 on: December 06, 2010, 02:07:40 pm »

OR you guys could just walk along the path that cuts through the walls? > >

I seriously think I need to draw a diagram of the general layout.

There's a path that cuts through the walls?

Huh.

Oh well, I still want to create the portal. Don't go through it yet, just make it and see what happens.
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Digital Hellhound

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Re: DemiGods RTD: Turn 62: Cave Mystery
« Reply #821 on: December 10, 2010, 09:55:48 am »

You're still a damn procrastinator.
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