Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 16 17 [18]

Author Topic: World Viewer - Supports Mods + Graphical Map! (8/12)  (Read 68730 times)

yarr

  • Bay Watcher
    • View Profile
Re: World Viewer - Supports Mods + Graphical Map! (8/12)
« Reply #255 on: October 21, 2010, 06:15:48 am »

It seems the author has disappeared :(
Logged

Fieari

  • Bay Watcher
    • View Profile
Re: World Viewer - Supports Mods + Graphical Map! (8/12)
« Reply #256 on: October 21, 2010, 10:57:13 am »

Just when I have a world I really want to analyze too...

Getting the same crash everyone else is reporting.
Logged

Victuz

  • Bay Watcher
    • View Profile
Re: World Viewer - Supports Mods + Graphical Map! (8/12)
« Reply #257 on: October 23, 2010, 02:01:22 pm »

Oh well I guess going back to .12 is the only solution :P.

I personally just got back to it since it's the most reliable version so far. Working cities in adventure mode, working tools, stonesense and all that.

Now all I need is .12 genesis mod and THIS to have fun ;).
Logged
I once flung a migrant off a bridge. He collided with the brook cliff and died.
A year later, my legendary engraver engraved him colliding with an obstacle and dying.

anallyst

  • Bay Watcher
    • View Profile
    • github repos
Re: World Viewer - Supports Mods + Graphical Map! (8/12)
« Reply #258 on: November 19, 2010, 07:24:26 am »

i can't find the sourcecode ...
Logged
how to be first one to get mayday tileset after toady released a new version: https://github.com/rofl0r/df-mayday
Pages: 1 ... 16 17 [18]