quote:
Ah, no... I'm saying we should never get a "move item" command at all. I don't think it fits with the game, and I don't think the player should have to micromanage things to that extent. As is often the case with micromanagement, giving them the option to do it would already cause problems, because then every player would have to micromanage item removal if they want their fortress to run properly.
I think that being able to tag items as "transport to this stockpile" or at least "move to closest stockpile" is a good idea. If you have to do it individually it'd be a pain in the ass, but right now the item collection system just doesn't make any sense.
As for not wanting to set up a "complex stockpile system," what's so complex about stone and ore piles? There's ample room and time to set up a small stockpile near your farm while the floodgate system is being set up, which can later be converted into a food-storage area for your farmers. Now, I'll admit that right now there's no way to ensure that the stones from the farm will be taken to a stockpile, but once the stockpile system's fixed this won't really be a problem. Or, of course, you could just leave some open spaces next to each of your farm plots ...
Basically, what I'm trying to say is that micromanagement of resources wouldn't only be viable with an improved stockpile system, but it'd be a better system for running your fortress. Right now, instead of micromanaging resources, people have to micromanage workshops: to avoid having crafters run willy-nilly all over the map to find the components they need, players have to constantly move them around and around so that they're close to the resource they're using. This eats up at least as much time as resource management (through stockpiles) would, and seems slightly more annoying. I'd prefer to screw around with what items stockpiles take and where they take them from than have to move my workshop constantly.
So what does this have to do with the stone/farm/door problem? Just keep the stone-moving as it is until the stockpile system is improved, and once it is require stones to be moved either to an empty adjacent square or a stockpile before building can commence on anything.
For players that have trouble with dwarves propping doors open with stones: make a fail-safe system with channels. In your farm room, build a channel in front of every door you build. That way, dwarves will move the stone into the channel instead of the doorway (so you can lock it if you want) and even if the door accidentally opens, you won't risk flooding your entire fortress, because the water will stop once it hits the channel. Even once the stone problem gets fixed, a fail-safe like this will still be pretty useful.