Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Major Lag- Now a Question about area difficulty  (Read 897 times)

Dragonchampion

  • Bay Watcher
    • View Profile
Major Lag- Now a Question about area difficulty
« on: November 13, 2010, 09:33:53 pm »

I have been playing since .14, and with .17 released I have decided to try it, and now DF is freezing every few seconds for me.  >:(

Any ideas how to fix? Or am I headed back to .16? (I don't play adventure mode much anyways)
« Last Edit: November 13, 2010, 09:40:59 pm by Dragonchampion »
Logged

ChairmanPoo

  • Bay Watcher
  • Send in the clowns
    • View Profile
Re: Major Lag
« Reply #1 on: November 13, 2010, 09:37:46 pm »

is it a terrifying map? I stopped playing biomes with undead altogether in DF2010. The miasma clouds kill your fps.

I've also reduced cavern layers to 1, to try to improve performance. I dont know how successful will this be
Logged
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

Dragonchampion

  • Bay Watcher
    • View Profile
Re: Major Lag
« Reply #2 on: November 13, 2010, 09:40:23 pm »

 :o

I didn't know that terrifying does that. I was looking for a new, challenging place. Any suggestions then if terrifying is out?

In fact, what is the list of the most dangerous to the most simple maps, from greatest to least?
Logged

ChairmanPoo

  • Bay Watcher
  • Send in the clowns
    • View Profile
Re: Major Lag- Now a Question about area difficulty
« Reply #3 on: November 13, 2010, 09:43:16 pm »

evil biomes spawn undead. Zombies spawn miasma clouds. Miasma clouds lag you out.
(Now they only do this "inside" (in caves and underground) but it's still bad enough.

What I do is go for Untamed Wilds and the like, which tend to spawn nasty critters (elephants, yetis) yet not miasmakill you. You'll still be getting Forgotten Beasts, Titans, and all the other nasty things, so dont worry on those grounds.
Logged
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

Dragonchampion

  • Bay Watcher
    • View Profile
Re: Major Lag- Now a Question about area difficulty
« Reply #4 on: November 13, 2010, 09:52:57 pm »

Well, I always seem to get passive elephants when I go to Untamed Wilds. Only time I had problems with wildlife is a random-ass yeti killing a dwarf on the surface on one of my forts.

Any way to make the elephants siege me like in Boatmurdered? I want a REAL challenge. Like, start-out-and-come-under-attack challenge.
Logged

lastofthelight

  • Bay Watcher
    • View Profile
Re: Major Lag- Now a Question about area difficulty
« Reply #5 on: November 13, 2010, 10:52:27 pm »

.17 in general is really slow for me.
Logged

Internet Kraken

  • Bay Watcher
    • View Profile
Re: Major Lag- Now a Question about area difficulty
« Reply #6 on: November 13, 2010, 11:03:57 pm »


Any way to make the elephants siege me like in Boatmurdered? I want a REAL challenge. Like, start-out-and-come-under-attack challenge.

The mod section has several mods to satisfy this kind of masochistic gameplay.

I've never noticed zombies slowing down my forts though.
Logged
Picture a dwarf, warrior, mechanic, or some other incredibly useful profession. Now picture him dead. That's what infections do.
[NOPAIN] no gain.
Escapist Reveredtour Let's Play.

Shoku

  • Bay Watcher
    • View Profile
Re: Major Lag- Now a Question about area difficulty
« Reply #7 on: November 14, 2010, 02:03:51 am »

Embarking right on top of danger is very hit and miss. I guess if you modded out a lot of the wildlife like groundhogs (or made them huge) you'd have all threatening wildlife.
Logged
Please get involved with my making worlds thread.

rephikul

  • Bay Watcher
  • [CURIOUSBEAST_IDEA]
    • View Profile
Re: Major Lag
« Reply #8 on: November 14, 2010, 02:19:53 am »

is it a terrifying map? I stopped playing biomes with undead altogether in DF2010. The miasma clouds kill your fps.

I've also reduced cavern layers to 1, to try to improve performance. I dont know how successful will this be
Remove miasma tags from objects in material template to remove miasma from rot all together. It's not your fault that demons are killing each other and rotting in hell so there's no reason having to suffer from it.

reducing cavern layer to 1 definitely help performance because it remove all the associated layers with lower caverns while acting as layer 1-3 by itself. I get 20+ layer embarks with 1 cavern. with 3 it's generally 40+ and thus generate more lags.
Logged
Intensifying Mod v0.23 for 0.31.25. Paper tigers are white.
Prepacked Dwarf Fortress with Intensifying mod v.0.23, Phoebus graphics set, DFhack, Dwarf Therapist, Runesmith and a specialized custom worldgen param.