Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Disable Caverns  (Read 938 times)

Cespinarve

  • Bay Watcher
  • Lege lege lege relege labora et invenies
    • View Profile
Disable Caverns
« on: November 13, 2010, 03:24:49 pm »

I hate 'em. How can I disable them? OR at least make them REEAAALLLY deep down?
Logged
Nice one, not sure when I'll be feeling like killing a baby but these things are good to know.
This is why we can't have nice things... someone will just wind up filling it with corpses.
Arrakis teaches the attitude of the knife — chopping off what's incomplete and saying: "Now it's complete because it's ended here."

Syreniac

  • Bay Watcher
    • View Profile
Re: Disable Caverns
« Reply #1 on: November 13, 2010, 03:40:08 pm »

There are world-gen parameters for number of caverns. If you set that to 0, then there won't be any caverns at all, but you also won't have anything cavern related at all in your world, from plump helmets to towercaps.

There is also a set of parameters for the minimum number of z-levels above each cavern level, and setting that high would give you more space.
However, that would then reduce FPS.

Silophant

  • Bay Watcher
    • View Profile
Re: Disable Caverns
« Reply #2 on: November 13, 2010, 05:20:01 pm »

Probably your best bet is to reduce the cavern layer number to 1, then max out the number of z-levels above cavern 1.
Logged

Emily

  • Bay Watcher
    • View Profile
Re: Disable Caverns
« Reply #3 on: November 13, 2010, 05:51:32 pm »

Yeah, pretty much.  Don't turn them off altogether; then underground plants will have nowhere to grow in the wild and you'll be unable to farm.
Logged

bp1986

  • Bay Watcher
    • View Profile
Re: Disable Caverns
« Reply #4 on: November 13, 2010, 07:12:34 pm »

Yeah, pretty much.  Don't turn them off altogether; then underground plants will have nowhere to grow in the wild and you'll be unable to farm.

Just bring seeds with you on embark (assuming that works with no one having them), or just farm on the surface with seeds gather through herbalising.
Logged

acureforcancer

  • Escaped Lunatic
    • View Profile
Re: Disable Caverns
« Reply #5 on: November 13, 2010, 07:16:10 pm »

Yeah, pretty much.  Don't turn them off altogether; then underground plants will have nowhere to grow in the wild and you'll be unable to farm.

I discovered this with my last worldgen, when switched them off then found I couldn't embark with any booze.  Turned out it wasn't much of a problem, though - what with trading and plant gathering, I haven't ever built a farm plot since 31.08. Your dwarves have to make do with human-style alcohol, but on the plus side, you get a whole heap more points to spend on embark. I'm planning on doing this every time, now.
Logged

ChairmanPoo

  • Bay Watcher
  • Send in the clowns
    • View Profile
Re: Disable Caverns
« Reply #6 on: November 13, 2010, 09:36:09 pm »

I reduce cavern layers to 1 to preserve fps's. So far so good.

I didn't particularily enjoy having several cavern layers, anyway, except insofar I used one layer as a sewer for the water from the other.
Logged
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

Satlan_Leng

  • Bay Watcher
    • View Profile
Re: Disable Caverns
« Reply #7 on: November 13, 2010, 10:49:06 pm »

how much FPS does this save? My forts drop down to 20fps after the first 3 or 4 years. And during a siege its around 4fps and i just scrap it.
Logged

ChairmanPoo

  • Bay Watcher
  • Send in the clowns
    • View Profile
Re: Disable Caverns
« Reply #8 on: November 13, 2010, 10:59:10 pm »

Not sure yet. I have around 50 dwarves and am around 70-80 fps, but then again I wasn't much worse in my previos, 2 cavern layers, map. And I have the GFPS cap set to 15. I kind of expect that less underground z-layers means less pathfinding for underground critters, but then again I'm seldom swimming in underground critters in both z levels anyway.

The next 20-30 dwarves I get will be telling, I think. In my 2 layer fort with 100 dwarves I was down to 20-25 fps (and combat slowed things down to a crawl).
Logged
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

Emily

  • Bay Watcher
    • View Profile
Re: Disable Caverns
« Reply #9 on: November 13, 2010, 11:34:32 pm »

Yeah, pretty much.  Don't turn them off altogether; then underground plants will have nowhere to grow in the wild and you'll be unable to farm.

Just bring seeds with you on embark (assuming that works with no one having them), or just farm on the surface with seeds gather through herbalising.

Um, no, you can't bring the seeds with you; because the plant doesn't exist in your world.  Which also means no initial booze.  You can farm surface plants with herbalism, though.
Logged

Plutoman

  • Bay Watcher
    • View Profile
Re: Disable Caverns
« Reply #10 on: November 14, 2010, 02:50:42 am »

Not sure yet. I have around 50 dwarves and am around 70-80 fps, but then again I wasn't much worse in my previos, 2 cavern layers, map. And I have the GFPS cap set to 15. I kind of expect that less underground z-layers means less pathfinding for underground critters, but then again I'm seldom swimming in underground critters in both z levels anyway.

The next 20-30 dwarves I get will be telling, I think. In my 2 layer fort with 100 dwarves I was down to 20-25 fps (and combat slowed things down to a crawl).

I wish I could get 70-80 FPS with that many dwarves..  seriously, count yourself LUCKY.

I play with 20-40 FPS standard, except on small, 2x2 embarks or with <30-40 dwarves.  Combat doesn't change things too much though.  However, the newer version seems to be more combat intensive.
Logged