First of all the new militery system is a pain, I cant figure it out
Well, somethings in life are hard,
the military system takes abit to get use to,
but it's worth the additional micromanagement for scheduals, for the extra control
plus to get guys in uniforms nolonger requires the dance of forbidding things and unforbidding other things.
Secondly that annoying "Water needed to make farm plots on soil" problem wasnt fixed yet.
Pretty sure that's not a bug, that's a feature. (someone can look it up in the bug tracker and check though)
apparently underground plants won't grow on soil (except trees), it must be mud.
Makes some sense, they are mushrooms afterall.
Pretty easy to get mud, just bust a whole in a muddy pool (or use a flood gate, if busting an aqiver/river/cavern pond)
What else I find REALLY annoying is how you cant figure the militery system at all.
I wish I had a save of a mature fort, starting out is impossible for me, i NEVER had any forts last over a year,
and I cant make a stockpile as if I try and dig out a area for stone I only make more :/
EDIT: Did testing, I am wrong.
Clear stockpile area by using dumps.
I made this mistake too, (i used ot look for soil lyers top put stockpiles on)
thing is stockpiles (and funiture, and workshops, and farms) can be built over stone.
It's just he stone will show up on top of them.
the stock piles will still be there (seven though all you see is the bolder tile), anbd will still be filled.
to hide the stone (so you cna see clearly how full the stockpile is) you can Hide it:
either d-b-h (to do it as a designation)
or with the k menu. (highlight the stone in question with +/- and press h)