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Author Topic: Trying to make a more deeper version of those wizard mods...  (Read 845 times)

iceball3

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Trying to make a more deeper version of those wizard mods...
« on: November 13, 2010, 06:07:57 pm »

And I'm a bit stuck.
Code: [Select]
[OBJECT:REACTION]


[REACTION:ICE_NEEDLE]
[NAME:conjure ice needle]
[ADVENTURE_MODE_ENABLED]
[REAGENT:staff:1:WEAPON:ITEM_WEAPON_ELEMENTAL_STAFF:NONE:NONE]

[PRESERVE_REAGENT]
[PRODUCT:100:1:ROCK:NONE:NONE:ICE_NEEDLE:NONE]

[FORCE_EDGE]
[SKILL:ALCHEMY]
Whenever i try to make the rock, it is unlabeled and just passes right through on attacks. I'm trying to get it to point to a custom inorganic material i made, which also points to what it's supposed to. It's just this reaction I'm screwing up. Help?
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Deon

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Re: Trying to make a more deeper version of those wizard mods...
« Reply #1 on: November 13, 2010, 06:10:13 pm »

ICE_NEEDLE is not a type of a material. It should be INORGANIC and should follow by ICE_NEEDLE.

Also you have too many NONEs.


   [PRODUCT:100:1:ROCK:NONE:INORGANIC:ICE_NEEDLE]


P.S. Also it's a great idea to require a weapon to summon the projectile, In genesis fire arrows are too cheap (I mean you summon them from the air), it would be cool if they required some fire staff to cast them.
« Last Edit: November 13, 2010, 06:11:56 pm by Deon »
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iceball3

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Re: Trying to make a more deeper version of those wizard mods...
« Reply #2 on: November 13, 2010, 06:35:11 pm »

ICE_NEEDLE is not a type of a material. It should be INORGANIC and should follow by ICE_NEEDLE.

Also you have too many NONEs.


   [PRODUCT:100:1:ROCK:NONE:INORGANIC:ICE_NEEDLE]
Oh thanks. Got that covered, now i just need to figure out why my fixed temp isn't working.


Code: [Select]
[OBJECT:MATERIAL_TEMPLATE]

[MATERIAL_TEMPLATE:ICE_NEEDLE_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GRAY]
[STATE_NAME:ALL_SOLID:metal]
[STATE_ADJ:ALL_SOLID:metal]
[STATE_COLOR:LIQUID:RED]
[STATE_NAME:LIQUID:molten metal]
[STATE_ADJ:LIQUID:molten metal]
[STATE_COLOR:GAS:RED]
[STATE_NAME:GAS:boiling metal]
[STATE_ADJ:GAS:boiling metal]
[DISPLAY_COLOR:7:0:0]
[MATERIAL_VALUE:0]
[SPEC_HEAT:1]
[IGNITE_POINT:NONE]
[MELTING_POINT:12768]
[BOILING_POINT:15150]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:100]
[SOLID_DENSITY:7850]
[LIQUID_DENSITY:6980]
[MOLAR_MASS:55845]
[IMPACT_YIELD:1080000]
[IMPACT_FRACTURE:1080000]
[IMPACT_STRAIN_AT_YIELD:1000]
[COMPRESSIVE_YIELD:1080000]
[COMPRESSIVE_FRACTURE:1080000]
[COMPRESSIVE_STRAIN_AT_YIELD:1000]
[TENSILE_YIELD:520000]
[TENSILE_FRACTURE:860000]
[TENSILE_STRAIN_AT_YIELD:1000]
[TORSION_YIELD:520000]
[TORSION_FRACTURE:860000]
[TORSION_STRAIN_AT_YIELD:1000]
[SHEAR_YIELD:520000]
[SHEAR_FRACTURE:860000]
[SHEAR_STRAIN_AT_YIELD:1000]
[BENDING_YIELD:520000]
[BENDING_FRACTURE:860000]
[BENDING_STRAIN_AT_YIELD:1000]
[MAX_EDGE:50000]
[ABSORPTION:0]
[IS_METAL]

Code: [Select]
[INORGANIC:ICE_NEEDLE]
[USE_MATERIAL_TEMPLATE:ICE_NEEDLE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:ice needle]
[STATE_NAME_ADJ:LIQUID:water]
[STATE_NAME_ADJ:GAS:steam]
[DISPLAY_COLOR:0:7:1]
[MATERIAL_VALUE:10]
[SPEC_HEAT:1]
[MELTING_POINT:12768]
[BOILING_POINT:15150]
[ITEMS_AMMO]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:7850]
[LIQUID_DENSITY:6980]
[MOLAR_MASS:55845]
[IMPACT_YIELD:542500]
[IMPACT_FRACTURE:1085000]
[IMPACT_STRAIN_AT_YIELD:319]
[COMPRESSIVE_YIELD:542500]
[COMPRESSIVE_FRACTURE:1085000]
[COMPRESSIVE_STRAIN_AT_YIELD:319]
[TENSILE_YIELD:155000]
[TENSILE_FRACTURE:310000]
[TENSILE_STRAIN_AT_YIELD:73]
[TORSION_YIELD:155000]
[TORSION_FRACTURE:310000]
[TORSION_STRAIN_AT_YIELD:189]
[SHEAR_YIELD:155000]
[SHEAR_FRACTURE:310000]
[SHEAR_STRAIN_AT_YIELD:189]
[BENDING_YIELD:155000]
[BENDING_FRACTURE:310000]
[BENDING_STRAIN_AT_YIELD:73]
[MAX_EDGE:50000]
I'm trying to go for that effect of causing frostbite if the needle is lodge in the wound. Any suggestions?
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Deon

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Re: Trying to make a more deeper version of those wizard mods...
« Reply #3 on: November 13, 2010, 06:53:05 pm »

I don't think the temperature goes to the body well. It can freeze the blood that spills, but that won't harm the creature.

That's why I have no freezing projectiles in genesis: at least flaming ones boil the blood, and the gas burns. Freezing blood doesn't have any effect.

You may try to explore it more and find some values which work, but I was unable to (I became bored and dropped the idea for now).
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iceball3

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Re: Trying to make a more deeper version of those wizard mods...
« Reply #4 on: November 13, 2010, 08:39:24 pm »

OK, I've decided not to do cold attacks, however, i did make an ice boulder attack. You conjure a massive boulder and crash it on the enemy. It is frozen the turn it is made but melts immediately after. Gonna continue working on it
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Deon

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Re: Trying to make a more deeper version of those wizard mods...
« Reply #5 on: November 13, 2010, 09:51:24 pm »

If you achieve some cool results, I would love to ask you to contribute to Genesis then. I am switching to patch up and make a working Wasteland mod with graphics now, so Genesis mostly releases small fixes for now. Such a big addition as a playtested adventure mode spellcasting would be a great stuff to add.
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iceball3

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Re: Trying to make a more deeper version of those wizard mods...
« Reply #6 on: November 13, 2010, 09:54:37 pm »

Ok, i guess I'm in then? Does the Genesis mod have a staff in it already? I might hahve to change up a bunch of reactions if it does.
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