Ok. I'm going to make a multiplayer game, which is going to eventually be like Space Station 13. It's pretty much going to be city defense, with 1 guard per 3 civilians. Civilian is pretty much a cover all term for all of the other classes, such as priest, scientist, philosopher, ganger, and pretty much anything else. When the game starts, the civilians are located in a large apartment building, with multiple floors, and the guards are located in the barracks. Depending on the class you took, you get items. For example, a ganger would start with a pistol and two magazines with eight bullets each, while the guard would start with a basic kit, but no weapon, and would have to go to the armory for one.
The guard's role is to defend the city against whatever foe I put in, and to act as a general police force. I will have things such as hunger and thirst, which would justify a farmer class, and a street vendor class, though there will be vending machines.
I would like to put in child birth, but I don't know what to do after a child is actually born.
Players joining an in progress game would start at either a star port, or the gate to the inner city.
The city walls have health, and can be destroyed. The attackers can either be NPC's, or PC's supported by NPC's.
Yes I know it's a large project.