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Author Topic: CYOF/Community Fort (To Be Named)  (Read 879 times)

Zifnab

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CYOF/Community Fort (To Be Named)
« on: October 29, 2010, 10:03:21 pm »

Chapter 1:  A New Beginning

The Dwarf is crouching in the darkness.

"Fools.  The Blood God hungers.  He must be fed."

Slowly rising, The Dwarf reaches for a flint.

"They should have killed me long ago or locked me away from everyone."
 
Empty eyes reflecting torchlight are looking from all sides.  Guards, thieves, murderers...everyone in the prison appears dead. The Dwarf takes a dead guard's keys.
 
As he walks through the winding passages, he continues to talk.  "A new name, new face, new land.  I can't stay here.  They know me now."
 
The Dwarf unlocked the main entrance and stepped out into the moonlight.
 
"What now, god of mine?  Who are you hungry for?"
___________________________________________________________
The choices:
 
Murderous PIRATES
REFUGES of War
Greedy PROSPECTORS
Builders' APPRENTICES
Strange CULTISTS
Wanna-be Hippie Elf-Loving FOOLS
Unskilled PEASANTS
Mercenary SOLDIERS
Mid level MANAGEMENT
Wealthy Hobbyist HUNTERS
Some Nice FARMERS
ARTISTS' Colony
FISHERDWARVES Lost in a Storm
__________________________________________________________
 
First vote gets it unless there are more than five responses at which point I'll do majority rule.  And suggest a fortress name with your vote please.
 
Regardless of who the colonists are, we are embarking at a volcano called The Furnaces of Influence in The Satiny Jungles, a Serene Tropical Moist Broadleaf Forest. 
 
I'm using the latest Genesis Mod if you are wondering.
« Last Edit: October 30, 2010, 09:17:14 am by Zifnab »
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Urist Imiknorris

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Re: CYOF/Community Fort (To Be Named)
« Reply #1 on: October 29, 2010, 10:05:40 pm »

Cultists.

Name: Demonblaze
Group: The Tome of Silence
« Last Edit: October 29, 2010, 10:08:36 pm by Urist Imiknorris »
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

ggamer

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Re: CYOF/Community Fort (To Be Named)
« Reply #2 on: October 29, 2010, 10:07:45 pm »

mercenaries.

also, just fool around with the name generator.

Flying Carcass

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Re: CYOF/Community Fort (To Be Named)
« Reply #3 on: October 30, 2010, 12:32:01 am »

Pirates!
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Xenos

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Re: CYOF/Community Fort (To Be Named)
« Reply #4 on: October 30, 2010, 01:45:00 am »

Fisherdwarves.  ;)  OR Cheese makers from the farm of moos ;)
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

Dermonster

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Re: CYOF/Community Fort (To Be Named)
« Reply #5 on: October 30, 2010, 02:52:15 pm »

Seconding Cultists.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
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"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Zifnab

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Re: CYOF/Community Fort (To Be Named)
« Reply #6 on: October 30, 2010, 03:21:50 pm »

And Cultists have it.  Will start the fort tonight.  Once I post the next update, people can start claiming dwarves.
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