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Author Topic: Spare dwarves, and their uses.  (Read 738 times)

Fluff

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Spare dwarves, and their uses.
« on: October 29, 2010, 01:18:46 pm »

My new fortress just got it's first wave of migrants. Well, less of a wave and more of a puddle. Three dwarves, and the closest they have to useful skills are one adequate stonecrafter and one novice bone doctor. Can anyone recommend some uses for them? I'm currently thinking of training them up a bit as furnace operators in the magma smelters.
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monk12

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Re: Spare dwarves, and their uses.
« Reply #1 on: October 29, 2010, 01:27:32 pm »

First migrant wave, I tend to use as haulers. If I don't have enough hauling jobs to keep them busy, I'll start designating stones for dumping, starting with the stockpiles and ending with the hallways. If I plan to have a metal industry, I'll take a migrant or two out of the wave to smelt.

JacenHanLovesLegos

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Re: Spare dwarves, and their uses.
« Reply #2 on: October 29, 2010, 01:29:13 pm »

It depends on your dwarves skills. My current fortress I drafted one into metal industry. My other 2 used what they started with. Farmer and ???.
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ZergSpartan

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Re: Spare dwarves, and their uses.
« Reply #3 on: October 29, 2010, 01:49:57 pm »

With the coming of the medical professions Every dwarf has a use! Medical subjects!
1:Make a room with a bridge over a 1 or 2 z-level pit then assign your "Medical subjects" there.
2:Pull the lever!
3:???? (Crunching noises)
4: Broken legs for your doctors to practice on! Profit!
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RandomNumberGenerator

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Re: Spare dwarves, and their uses.
« Reply #4 on: October 29, 2010, 01:55:19 pm »

With the coming of the medical professions Every dwarf has a use! Medical subjects!
1:Make a room with a bridge over a 1 or 2 z-level pit then assign your "Medical subjects" there.
2:Pull the lever!
3:???? (Crunching noises)
4: Broken legs for your doctors to practice on! Profit!

That's actually a really good idea... and here I've been drafting them into the military and letting them prove themselves against blind cave ogres with trial by fire.
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celem

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Re: Spare dwarves, and their uses.
« Reply #5 on: October 29, 2010, 02:06:20 pm »

The first wave are useful, even if they got no skills.

Most embark profiles wont have a particularly wide spread of skills, start training something really slow.

The injuring and healing idea is awesome, if you embarked with medical skills on a tamer biome chances are theyll rust before the hospital sees use anyway.

I like to assign early grunts to stuff like seige operator and get em on a catapault, by the time you need em, theyre skilled.  In addition laying early traps is easier with a mechanic swarm, smoothing walls with engravers and constructions with masons.  Skills are nice but numbers are also useful. 
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Fluff

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Re: Spare dwarves, and their uses.
« Reply #6 on: October 29, 2010, 02:16:28 pm »

Can I just with a "thanks" to everyone?

Thanks everyone! These are all useful, and I especially like the medical subjects idea.
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