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Author Topic: Editing an embark  (Read 1278 times)

Crioca

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Editing an embark
« on: November 03, 2010, 06:10:26 pm »

I've been looking through the mods and haven't found anything that does this so I'm suspecting it's impossible but I'll go for the long shot;

Is it possible to design your own embark? Essentially what I want to do is alter the terrain of an embark after it's generated so I can make it exactly as I'd like.
Does anything like this exist? Is it possible?
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Rysith

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Re: Editing an embark
« Reply #1 on: November 04, 2010, 09:51:49 am »

No, it's not possible to edit an embark post world gen.

There is the world painter, so you can alter the world that generates, and you can (if you're feeling brave) alter the raws to allow the kind of minerals that you are looking for in more layers (again, pre-worldgen, but it means that you can have, say, magnetite in metamorphic rock), but that won't help you add things like magma pipes to existing embarks.
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SquidgyB

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Re: Editing an embark
« Reply #2 on: November 04, 2010, 05:32:08 pm »

http://www.bay12forums.com/smf/index.php?topic=58809.0

dfliquids allows some world manipulation, ie placement of water/magma/obsidian

http://www.bay12forums.com/smf/index.php?topic=68416.0

Hell Hole lets you place customisable pits/pillars of material through soil/rock/caverns/magma/hell


http://www.bay12forums.com/smf/index.php?topic=67059.0

I've not used this one much, but from what I can see it's more about adding workshops into the raws of worlds you have already generated.

http://www.bay12forums.com/smf/index.php?topic=57428.0

Perfect World is more of a tool to generate the worlds exactly how you want it - a more intuitive world painter with support for generating maps from user loaded image files.

http://www.bay12forums.com/smf/index.php?topic=69682.0

Looks very promising, but not many tools available just yet.

There might be more mods out there, but as versions of DF have come and gone, tools have appeared and vanished as well (I'd kill for some of the old 40d editing tools in 2010) so it's kindof hard to keep track unless you actively use them all the time.

As an answer to your question; no, not striclty. But it depends on what you want to change. You're best off playing around with the tools available to see what they can do, then genning a world that fits your requirements as closely as possible, then filling the gaps after embark with hell hole/dfhack.
« Last Edit: November 04, 2010, 05:37:23 pm by SquidgyB »
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