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Author Topic: Loom/Collect Webs range  (Read 1149 times)

FleshForge

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Loom/Collect Webs range
« on: October 19, 2010, 01:56:52 am »

Is there a way to keep weavers from going outside your perimeter when collecting webs, or do you just resign yourself to getting mashed or completely preventing pathing to distant webs?  They don't pick the nearest, apparently it's kind of like masons and rock where they'll pick the "freshest" webs (usually far from your perimeter).
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proxn_punkd

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Re: Loom/Collect Webs range
« Reply #1 on: October 19, 2010, 02:08:40 am »

Burrows?
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FleshForge

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Re: Loom/Collect Webs range
« Reply #2 on: October 19, 2010, 02:55:16 am »

Do burrows span z-levels?  Hmm, I see that they do, I'll mess with that and see if I can keep my weavers inside the walls, thanks.
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Zaik

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Re: Loom/Collect Webs range
« Reply #3 on: October 19, 2010, 09:46:45 am »

Beyond burrows, you could just forbid all the webs and then reclaim ones that are okay, though i think in that case a burrow would probably be easier.

The biggest problem with looms harvesting silk is a problem with most workshops, actually. They treat straight down as one step, even if the staircase is 8 miles away. Totally normal to see a dwarf leaving their loom in the first cavern and going down to the second to collect webs.


That's always a problem for me because the first cavern isn;'t too hard to depopulate with cage traps, and the stuff up there just in general isn't so bad, but the second one is a bit different.
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[MILL_CHILD:ONLY_IF_GOOD_REASON]

Sphalerite

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Re: Loom/Collect Webs range
« Reply #4 on: October 19, 2010, 10:05:27 am »

My usual tactic for setting up a safe web-harvesting operation is to physically wall off the caverns, then dig out a large open space adjacent to but not directly connected to a cavern with webs in it.  Cave spiders, being vermin, will teleport into the web-harvesting room and deposit webs where they can be safely collected by my weavers.  Any cats must of course be disposed of before they can kill the cave spiders.
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FleshForge

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Re: Loom/Collect Webs range
« Reply #5 on: October 20, 2010, 04:49:02 am »

Just following up: The burrow approach works perfectly, thanks for the suggestion.  The thing here is for evil biomes and phantom spider webs, if you want to wall up your perimeter and avoid doing something really cheesy like building a ring of bridges or floor around the border of the map to keep webbing from spawning outside the wall (not even sure that would work anyway).
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FleshForge

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Re: Loom/Collect Webs range
« Reply #6 on: October 26, 2010, 03:59:10 am »

A little follow up on this: burrows also work perfectly for controlling hunters and keeping them inside your perimeter, although if you wall up your map you won't have non-flying wildlife for them to hunt anyway.
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