path fail: carp,106,235,34 -> 108,230,34: Id #3933:Path Goal Seek Station Flood:Station None at 108,230,34
path fail: carp,107,237,34 -> 119,216,34: Id #3936:Path Goal Flee Terrain:Station None at 110,232,34
path fail: carp,109,236,34 -> 125,227,34: Id #3931:Path Goal Flee Terrain:Station None at 110,233,34
path fail: milkfish,96,81,34 -> 90,60,37: Id #3911:Path Goal Flee Terrain:Station None at 96,81,34
path fail: milkfish,94,80,37 -> 90,59,37: Id #3908:Path Goal Flee Terrain:Station None at 93,71,37
path fail: dwarf,145,39,55 -> 145,40,56: Id #6539:Path Goal Chase Opponent:Station Squad Move at 149,35,56
path fail: naga man,142,39,55 -> 141,40,56: Id #7532:Path Goal Chase Opponent:Station Commander at 147,38,56
path fail: dog,141,29,46 -> 135,46,55: Id #7694:Path Goal Seek Station:Station None at 141,32,43
loop path fail: <same square> dwarf,134,36,29 -> 132,27,56: Id #7854:Path Goal Individual Skill Drill:Station Mill Building at 144,50,43
I imagine the top ones about carp are unrelated...all the crashes i described have happened on a map where ive never seen a carp. Nagaman is definatly relevant as thats a critter from the specific mod im playing with this map (FD II)
The very last entry confuses me greatly. It talks about individual skill drills but then mentions a mill. I've never built a mill (in any fortress...ever)