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Author Topic: Sieges  (Read 2508 times)

thijser

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Re: Sieges
« Reply #15 on: October 25, 2010, 03:43:16 pm »

Rowarres while you system does look good however substracting points for wounding or killing could lead to many problems if you use your miletary to kill of a few defensless rabits.
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Funk

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Re: Sieges
« Reply #16 on: October 25, 2010, 05:04:01 pm »

simpley have the points drop down over time.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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thijser

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Re: Sieges
« Reply #17 on: October 26, 2010, 01:05:53 am »

I would let them move towards zero instead. Otherwise your soldiers would get into trouble from guarding something.


Another good idea might be to incorperate "killing zones" which is to say that if any attackers manage to get away they will make shure the next attack from this race remembers where most loses were substained. That way they can look for a way to avoid it.
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Rowanas

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Re: Sieges
« Reply #18 on: October 26, 2010, 08:01:15 am »

Hmm... I see the issue you're talking about. Under the system I proposed, letting ecstatic soldiers kill defenceless rabbits for too long would end up with them dropping weapons and fleeing. Thanks for pointing that out.

I think having the points drop with time (if nothing else is going on) would probably be a good idea as long as it stopped at 0.
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

thijser

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Re: Sieges
« Reply #19 on: October 26, 2010, 11:21:12 am »

But that would render negative stats for estatic troops useless. Maybe we could create a fear factor for each unit? Combined with a moral support from nearby troops. Few would dare to come close to a dragon unless they are with many. However a single goblin scout would not scare them at all.

Of course this could easily be modified by personality with 2 traits
1  fear
Knows no fear: *0
Is heroic: *0,2
Is very brave: *0,5
Is brave: *0,8
Is usually not affraid: *1
Isn't known for his bravery *1,5
Is known to run *2
Is very often affraid: *3
Is affraid of his own shadow: *5

And a sense of comratship which affacts the positive thing from beeing with many people.
Is affraid to move with a large group:*-0,2
Doesn't care about the amout of soldiers he bring:*0
Doesn't think numbers are important: *0,4
[default] *1
Thinks his fellow soldiers are good to have around *2
Loves to fight near fellow soldiers *4
Thinks beeing with many soldiers is the key to victory *5

This could be included with some social attributes aswell.
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Rowanas

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Re: Sieges
« Reply #20 on: October 26, 2010, 11:36:55 am »

Hmmmmm. I had thought of a single morale system, but it seems strange that every troop would act the same, no matter how they were feeling. I suppose merely having the happiness affect the starting "fear" would be a good compromise, but ecstatic, glory-seeking troops shouldn't act exactly the same as depressed troops.
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

ISGC

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Re: Sieges
« Reply #21 on: October 26, 2010, 03:31:50 pm »

I would also have to add that completely demoralized enemies should be considered non-combatants
so, if you capture one, your dwarves wouldn't run right when they open the bloody cage.
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Rowanas

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Re: Sieges
« Reply #22 on: October 26, 2010, 03:48:59 pm »

Oooh. Good. Very good.

How will taking prisoners work? I reckon anyone whose morale drops too low becomes willing to stop fighting (or perhaps only certain personalities?) and an enemy soldier will, if there is nothing more pressing (outnumbered by enemies nearby), they will instead take the prisoner... well... prisoner, and store them in cages previously set aside for PoWs. If no cages are available, I guess it would be up to an interaction between civ ethics and personality to decide whether the prisoner gets executed or released.

If all nearby soldiers are occupied, I suppose the enemy warrior could try to run, or whatever as they normally might. Perhaps this could be done by giving surrendered soldiers a boost to their morale for not getting taken prisoner, which might get them back to fighting, or perhaps they would just run.

Thoughts?
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.
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