Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Does falling through floors slow down the fall?  (Read 1619 times)

petersohn

  • Bay Watcher
    • View Profile
Does falling through floors slow down the fall?
« on: October 25, 2010, 01:57:36 am »

So the following happened to me. I had a soldier that was lying in the hospital for years, so I decided to just kill him. I drilled a hole (about 5-6 z-levels deep) beneath his bed, linke the floor to a support below, then dropped it down. The soldier promptly died. Then, I reconstructed the floor on the hospital, and on the other levels, too, where I usually drilled through corridor floors.

Years later, the same thing happened to a child. She just didn't get out of bed for years, so I decided to reactivate said trap: rebuilt the support,  then deconstructed the floors around the bed. Pulled the lever, the child fell to the same floor, and... she survived. She broke both legs, an arm, and lost a tooth, but is alive. Now either the fall was slowed down by hitting a floor each z-level, she was a really though child, or she was just very lucky. I think I will gie her anoher chance, and hope the doctors will be more thorough this time (or Toady ultimately fixes the crutch bug).
Logged

rephikul

  • Bay Watcher
  • [CURIOUSBEAST_IDEA]
    • View Profile
Re: Does falling through floors slow down the fall?
« Reply #1 on: October 25, 2010, 02:45:13 am »

not sure about your question, but a child is lighter then an adult and that already imply they need to fall greater distance to achieve the same amount of impact.
Logged
Intensifying Mod v0.23 for 0.31.25. Paper tigers are white.
Prepacked Dwarf Fortress with Intensifying mod v.0.23, Phoebus graphics set, DFhack, Dwarf Therapist, Runesmith and a specialized custom worldgen param.

Eugenitor

  • Bay Watcher
    • View Profile
Re: Does falling through floors slow down the fall?
« Reply #2 on: October 25, 2010, 03:13:01 am »

Experimental testing is needed, with children of various ages as well as babies.
Logged

petersohn

  • Bay Watcher
    • View Profile
Re: Does falling through floors slow down the fall?
« Reply #3 on: October 25, 2010, 03:19:29 am »

Experimental testing is needed, with children of various ages as well as babies.
Dwarf Fortress is an eeeeeeevil game.  8)

But thanks, I will use my science time for other purposes. Like, how to make the largest destruction with pulling one lever.
Logged

Xenos

  • Bay Watcher
  • [DWARFINEER]
    • View Profile
Re: Does falling through floors slow down the fall?
« Reply #4 on: October 25, 2010, 04:43:41 pm »

Experimental testing is needed, with children of various ages as well as babies.
Dwarf Fortress is an eeeeeeevil game.  8)

But thanks, I will use my science time for other purposes. Like, how to make the largest destruction with pulling one lever.
One man spent a YEAR IRL carving out the entire map, smoothing and engraving every surface (with one engraver) then pulled a lever which was linked to the support that held all the stone in the world, from the soil command room that would not collapse.  I believe he evaporated something like 63 Million dorfbucks of value in one lever pull
Logged
This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

Jordrake

  • Bay Watcher
  • Swabbie-Poet of the Good Ship Urist
    • View Profile
Re: Does falling through floors slow down the fall?
« Reply #5 on: October 25, 2010, 05:37:32 pm »

Experimental testing is needed, with children of various ages as well as babies.
Dwarf Fortress is an eeeeeeevil game.  8)

But thanks, I will use my science time for other purposes. Like, how to make the largest destruction with pulling one lever.
One man spent a YEAR IRL carving out the entire map, smoothing and engraving every surface (with one engraver) then pulled a lever which was linked to the support that held all the stone in the world, from the soil command room that would not collapse.  I believe he evaporated something like 63 Million dorfbucks of value in one lever pull
This man is a god.
Logged

Johnny Madhouse

  • Bay Watcher
    • View Profile
Re: Does falling through floors slow down the fall?
« Reply #6 on: October 25, 2010, 09:22:37 pm »

Earlier it was mentioned that smaller creature take less damage from falls. I can support this, and five minutes in the arena will give you evidence as well. Try dropping crundles and cows from the same height!

This is why gravity traps work best on large enemies, like zombie whales.
Logged
Useless migrants go the Culling Burrow.

Drakeero

  • Bay Watcher
    • View Profile
Re: Does falling through floors slow down the fall?
« Reply #7 on: October 25, 2010, 09:26:47 pm »

Experimental testing is needed, with children of various ages as well as babies.
Dwarf Fortress is an eeeeeeevil game.  8)

But thanks, I will use my science time for other purposes. Like, how to make the largest destruction with pulling one lever.
One man spent a YEAR IRL carving out the entire map, smoothing and engraving every surface (with one engraver) then pulled a lever which was linked to the support that held all the stone in the world, from the soil command room that would not collapse.  I believe he evaporated something like 63 Million dorfbucks of value in one lever pull

I wonder how badass his rig was not to die an fps death from all the carved out stone unless a lot of that year was spent hauling stone to an atom smasher... or had stones disabled somehow.
Logged
Cage traps are my magma.