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Author Topic: Glass raws  (Read 7870 times)

iceball3

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Re: Glass raws
« Reply #45 on: August 25, 2010, 08:38:11 pm »

this just gave me the most wonderful solution to the upright spear situation...
upright glass menacing spikes should actually be the best option as your guys will not even need to dodge as nearly ALL shots will glance away on the armor. the tiny bit that get's past armor will only cause bruising, seeing how blunt the shit is.
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Beeskee

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Re: Glass raws
« Reply #46 on: August 25, 2010, 08:45:31 pm »

I think I will be making iron stuff for my weapon traps. I'd love it if glass were usable, since I don't have any native flux for steelmaking.
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When a wizard is tired of looking for broken glass in his dinner, he is tired of life.

iceball3

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Re: Glass raws
« Reply #47 on: August 25, 2010, 08:51:02 pm »

I think I will be making iron stuff for my weapon traps. I'd love it if glass were usable, since I don't have any native flux for steelmaking.
well the are useable, they just kinda suck. think, a worse material for making weapons than skin is.
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forsaken1111

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Re: Glass raws
« Reply #48 on: August 26, 2010, 05:33:25 am »

They may suck, but they certainly work well enough for keeping stray animals out of my fort. I surrounded my embark area with a wall and have a 3x10 series of 10xglass disc weapon traps. They don't kill (and usually don't even harm) the goblins but they kill the shit out of the camels and other stuff that wanders in and my dwarves happily go collect the free food. The goblins get past the traps and run into a 3x10 field of cage traps instead, and are then dropped down a 2z level shaft into a 5x5 room which is filled with weapon traps each having 10x steel serrated disc.

I haven't opened that chamber in years, and it has an insane number of goblin bones inside.
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Hamster Man

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Re: Glass raws
« Reply #49 on: August 26, 2010, 03:57:15 pm »

As I mentioned, it seems that armor - even clothes - deflects glass like nothing, but unarmed creatures (including stripped goblins) and animals still get chewed to bits. As someone else pointed out, it might be interesting to intentionally use it to boost up the stats on your own dwarves's armor/shield skills by popping them repeatedly with glass spikes. It SHOULD deflect off the armored dwarves and raise their armor-skin with little risk of injury.

Of course, that's just theory. I'd recommend testing it with some useless peasant first. 
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So there's that, as well. It looks like the only chronic problems that water can't cure are nausea and cave spider bites.
Which, coincidentally enough, can be cured by magma.

Cephas

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Re: Glass raws
« Reply #50 on: August 26, 2010, 04:21:00 pm »

*cough*
http://www.bay12games.com/dwarves/mantisbt/view.php?id=2813
*cough*
You guys mentioned infinite weapon traps with glass serrated discs.

I was reflecting on that... wouldn't the first 3-4 traps, hitting about 120 times, level up an iron-armored gobbo to legendary EVERYTHING if it survives? Then, it WILL dodge all the rest of the traps, as well as anything else you can throw at it.

I had this happen with an invasion - a single goblin survived my multiple traps, and as a result became immune to them. Then, the fortress died.
This makes so much sense. I have a few hundred long corridor of traps, and I have been noticing a number of highly skilled goblins every time they run through. It's been too long since I last played to reliably say anything, but I'll see if I can test that and see what happens.

Humorously enough, if that's true then the glass serrated disk traps actually hurt you more than they help.
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Icarosaurvus

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Re: Glass raws
« Reply #51 on: August 26, 2010, 07:23:30 pm »

Since discs strike 3 times, and you can fit 10 in a trap, just a small 3x1 has the potential to hit an enemy 90 times. It won't penetrate armor at all, but armor doesn't cover everything, so there's at least a decent chance to slice off fingers or nose. It should be pretty effective against wildlife, though.
And anything goblins are riding.
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Dwarven philosophers wonder not the meaning of life, for the meaning of life is to mine.
Rather, they ponder over the meaning of soap, a riddle no dwarf has yet found the answer to.

LAAT501legion

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Re: Glass raws
« Reply #52 on: August 27, 2010, 11:25:49 am »

[quote author=Hamster Man link=topic=64191.msg1509942#msg1509942 date=1282665834

This isn't reality.

THIS
IS
DWARF FORTRESS!!

*kicks an elf into the pit*
[/quote]
I'm going to put this as my signature
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This isn't reality.
THIS IS DWARF FORTRESS!!
*kicks an elf into the pit*
Roll to be a BATTLE WIZARD

Trekkin

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Re: Glass raws
« Reply #53 on: August 27, 2010, 11:32:59 am »

*cough*
http://www.bay12games.com/dwarves/mantisbt/view.php?id=2813
*cough*
You guys mentioned infinite weapon traps with glass serrated discs.

I was reflecting on that... wouldn't the first 3-4 traps, hitting about 120 times, level up an iron-armored gobbo to legendary EVERYTHING if it survives? Then, it WILL dodge all the rest of the traps, as well as anything else you can throw at it.

I had this happen with an invasion - a single goblin survived my multiple traps, and as a result became immune to them. Then, the fortress died.
This makes so much sense. I have a few hundred long corridor of traps, and I have been noticing a number of highly skilled goblins every time they run through. It's been too long since I last played to reliably say anything, but I'll see if I can test that and see what happens.

Humorously enough, if that's true then the glass serrated disk traps actually hurt you more than they help.

This is why you build an option to flood the trap corridor with something hazardous. Let's see if these supergoblins can outsmart boolit magma.
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lolghurt

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Re: Glass raws
« Reply #54 on: October 26, 2010, 03:14:58 am »

I am unhappy with my glass spikes.
I made a danger room full of menacing glass spikes, believing them to be useless.
Urist McTestdwarf, wearing an iron helmet, takes a headshot from the trap.
It pierces the helmet, his skull and his brain.
Two line combat log.
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Quote from: acetech09 date=1343968486
It's probably made from baby bone, with a handle of baby leather. Probably uses the leg bones wound together for the handle, the pelvis for the handle/pick joint, and the pick is the spine.

But that's all in theory, of course. Not like I've made a pick out of my own 5 month old baby before.

WrathNail

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Re: Glass raws
« Reply #55 on: October 26, 2010, 03:33:31 am »

I am unhappy with my glass spikes.
I made a danger room full of menacing glass spikes, believing them to be useless.
Urist McTestdwarf, wearing an iron helmet, takes a headshot from the trap.
It pierces the helmet, his skull and his brain.
Two line combat log.

Not sure if it's true, but I read on the forums that while glass is mostly harmless, random critical hits can make it behave as if it was several times sharper than adamantine.

Poor Urist McTestdwarf has just become another such observation.
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And we, build up castles
in the sky and in the sand.
Design our own world
ain't nobody understand.

lolghurt

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Re: Glass raws
« Reply #56 on: October 26, 2010, 04:30:34 am »

I am unhappy with my glass spikes.
I made a danger room full of menacing glass spikes, believing them to be useless.
Urist McTestdwarf, wearing an iron helmet, takes a headshot from the trap.
It pierces the helmet, his skull and his brain.
Two line combat log.

Not sure if it's true, but I read on the forums that while glass is mostly harmless, random critical hits can make it behave as if it was several times sharper than adamantine.

Poor Urist McTestdwarf has just become another such observation.
So this isn't the forums? I never knew!
More tests confirmed that the glass spikes shred through normal clothes. I had a lot of lye makers. I now have a lot of full coffins.
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Quote from: acetech09 date=1343968486
It's probably made from baby bone, with a handle of baby leather. Probably uses the leg bones wound together for the handle, the pelvis for the handle/pick joint, and the pick is the spine.

But that's all in theory, of course. Not like I've made a pick out of my own 5 month old baby before.

Da Spadger

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Re: Glass raws
« Reply #57 on: October 26, 2010, 06:48:51 am »

Put glass weapon traps on 1-tile wide catwalks.

[AdviceDorf.jpg]

Dig 10 z-level deep pit below.
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While flooding by mining is done slowly, tediously and by accident, flooding by dwarven engineering is done with great speed, endless vigor and also by accident.

WrathNail

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Re: Glass raws
« Reply #58 on: October 26, 2010, 08:26:12 am »

So this isn't the forums? I never knew!
More tests confirmed that the glass spikes shred through normal clothes. I had a lot of lye makers. I now have a lot of full coffins.

Ahem.. Let me rephrase that.. I read somewhere else on these forums.

Put glass weapon traps on 1-tile wide catwalks.

[AdviceDorf.jpg]

Dig 10 z-level deep pit below.

Yeah found that to be quite effective, too. Only replace "10 z-level deep pit" by "magma moat"
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And we, build up castles
in the sky and in the sand.
Design our own world
ain't nobody understand.

Quietust

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Re: Glass raws
« Reply #59 on: October 26, 2010, 08:55:48 am »

Most of the observations had been with large serrated discs, which have a very large contact area; presumably, the drastically smaller contact area on the menacing spike allow even glass to penetrate clothing.
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.
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