Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4]

Author Topic: Buoyance  (Read 6390 times)

Rowanas

  • Bay Watcher
  • I must be going senile.
    • View Profile
Re: Buoyance
« Reply #45 on: October 28, 2010, 01:42:21 am »

Ah... the atomsmasher. But atomsmashers only destroy things that aren't on their edges, so they wouldn't completely clear your ballast rooms and you would have less control because the rooms would have to be bigger to accommodate a bridge instead of a single pump.
Logged
I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

Andeerz

  • Bay Watcher
  • ...likes cows for their haunting moos.
    • View Profile
Re: Buoyance
« Reply #46 on: October 28, 2010, 04:08:43 am »

I wonder if I should start another thread expanding on this object-designation system, making provisions to discuss things other than buoyancy such as cave-ins, structural integrity, vehicles other than boats, movable walls/large gates or something... I dunno.  I'd also really like to ask toady about how the game actually calculates cave-ins right now...
Logged

Rowanas

  • Bay Watcher
  • I must be going senile.
    • View Profile
Re: Buoyance
« Reply #47 on: October 28, 2010, 03:02:28 pm »

Well, I've sent him a PM asking him to cast an eye and give an opinion, but he's a busy man and I'm not crossing my fingers.
Logged
I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.
Pages: 1 2 3 [4]