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Author Topic: A bunch of random questions.  (Read 722 times)

fyy0r

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A bunch of random questions.
« on: October 04, 2010, 10:24:15 am »

I just started playing this yesterday, and have a few questions.  I'm on my 4th year and alcohol is brewing nicely, got a large underground farm plot I irrigated to help with the brewing materials.  Dwarf count is at 70 now.  Having a little trouble getting meat though.  I've tried a few techniques:

- I've set up a squad in order to run out and brutalize animals, but after they do that the corpses just sit there and nobody hauls them off.  The only options to interact with them is "dump" and "forbid".

- I've set cage traps outside and I've got a few gazellse now trapped that were hauled into my animal stockpile.  Good so far but haven't figured out how to set them up for butchering, or even how to open the trap.  Normally when want you interact with a device/workshop you press Q and get close to it.  In this case when I press Q my stockpile itself gets highlighted, so I haven't figured out how to even interact with the cage traps. Any assistance?

- The hunters seem bugged, it's hard to make them hunt after a while.



Also, what is the use of legendary finished goods?  It seems you can't sell them, so i'm curious what I can do with them?  Also, I tried taming a rat for the hell of it, since I caught one in a trap, but after the trainer takes it to the Kennel and then grabs some animal remains to help train it, someone else takes the remains back to the Refuse stockpile and then the rat gets taken back to the Animal stockpile.  Whats up with that?
« Last Edit: October 04, 2010, 10:39:29 am by fyy0r »
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NecroRebel

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Re: A bunch of random questions.
« Reply #1 on: October 04, 2010, 10:41:54 am »

Open the (O)rders menu, the (r)efuse orders submenu, and turn on "dwarves collect refuse from outside." Then, your dwarves will collect corpses from outside, bring them to your refuse stockpile that you have set up, and, assuming your butcher's shop is somewhere near said refuse stockpile and the animal is not yet rotten, the butcher's shop will autoquene a butcher dead animal job. Then, the dead animal will be quened. Hunters will drag the hunted animal back without outside refuse gathering, but for military hunting, you need to do it this way.

There's a few ways to set wild animals up for butchering. The first is to build Kennels and tame them, then designate them for butchering like you would any other tame animal. The second is to release the animal, kill it manually (many people do this by "releasing" it over a deep pit), and then let your butcher go to work. To release an animal, there's a couple of ways of doing it. The first way is to designate a zone (i) over open space, designate it as a (p)it/pond, and set (P)it/pond information such that the desired meat is getting tossed into the pit. A dwarf will go to the cage, collect the animal, drag it to the pit, and toss it in. If the pit is tall enough, the animal will then promptly splat on the bottom, otherwise you'll need some other means of murdering it. Don't do this with dangerous creatures, as they might escape while being dragged to the pit! The other way of releasing an animal is to (b)uild the cage (j) - and note that this does not mean build a cage trap! - that contains the animal, link a lever or pressure plate to the cage, and then pull the lever. You'll have to find another way of murdering the animal at this point. Or, for safety, you can pseudo-combine the two; build the cage near the pit, then set the animal to be tossed in. This makes it less likely that the animal will break free of the dwarf dragging it to the pit, as it has less (or no) time to break free.

By the way, (q)uerying the cages while they're on the stockpile isn't working because the cages aren't buildings until they're (b)uilt. Again, (b)uilding a cage (j) is different from (b)uilding a trap that's a cage trap!

Hunters generally aren't very efficient. It's much better, easier, and safer to simply use domestic animals for your meat purposes; embark with a couple of female dogs and a male or a cow and bull or a male horse and a female horse next time, or buy them from caravans. Once you've got breeders up, you can slaughter all the males and let the females mature so they become more breeders.

Finished goods that are also artifacts are mostly useless. They don't do anything. There are mods that fix this, but except for artifact ropes and chains, you can't actually use them for anything.
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Psieye

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Re: A bunch of random questions.
« Reply #2 on: October 04, 2010, 10:45:01 am »

Ok, so you've killed some animals. Make a refuse stockpile and filter it to only accept corpses. If you haven't already, switch on "Dwarves gather refuse from outside" in the 'O'ptions menu. Now your dwarves (if they have free time and have hauling enabled) will pick up those corpses and bring them to your pile. Only then will your butcher do the deed of turning it into meat.

Cage traps after they catch something signal dwarves to bring in a new emtpy cage and take the filled cage to an animal stockpile. From there, you need to order your dwarves to 'b'uild that cage somewhere, then you can 'q'uery that cage (a building) to let out whatever is in it. It'll still be a wild animal in your case, so be prepared to kill it once done.

Hunters: have you assigned ammo? The default is a measly 100 bolts of any material. Screw that, assign them 2000 bolts of some specific material. Bone or wood will suffice, copper if you want to be dwarfy and show off how little you care about throwing away metal resources. Jewel encrusted steel if you REALLY want to be dwarfy. Again, you need a refuse pile for corpses before your hunters return kills.
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Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.

proxn_punkd

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Re: A bunch of random questions.
« Reply #3 on: October 04, 2010, 01:25:37 pm »

Gazelles can't be tamed without a Dungeon Master, and nobles have been buggy for the last couple of updates, so pitting them, possibly with spikes at the bottom of the pit, is probably the easiest way to slaughter them. Or you could mod them into being easily domesticated.

I set up extra refuse stockpiles with a limited number of corpse/body part options. The vermin the cats catch go to outdoors piles to rot, while more edible animals go to a closed indoors room with a butcher shop and a tannery. Doors are important for indoors refuse storage, since they prevent the spread of miasma.
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fyy0r

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Re: A bunch of random questions.
« Reply #4 on: October 04, 2010, 04:47:03 pm »

So yeah, dropping them into a pit works.  Thanks all.
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