Edit #1: Question on breeding stock answered in posts 2->4.
Edit #1: New question posted in
Reply #5.
Edit #2: Question on prepared meals and barrels answered in posts 6->end. Thanks for the assistance, folks!
Now, maybe I've missed something somewhere, but it feels like there's a really rough edge in the handling of animals. I have a cage in my butchering area. I have ropes in a 'breeding chamber' I have secured to keep pairs of animals safe from everything else.
I want to be certain that:
1) Reproduction never ceases, and is constant, hence having a constantly uncaged breeding pair.
2) I don't accidentally butcher my last breeding pair (hence the separate facilities).
3) I have those breeding animals indefinitely (more or less).
But when designating animals for slaughter through the Z-animals menu:
1) I can't seem to tell which animals are my "non-slaughter" roped pair, and which are occupying the Quantum Storage Aging Cage.
2) I can't seem to figure out how to best designate the "gigantic and muscular" animals for my breeding room, as I'm not seeing how to tell them apart in the cage/rope assignment menu, which means I butcher the good ones and breed the worse ones!
How can I achieve the laudable goal of building the best damn dwarven dairy, war animal production and meat packing plant if I can't properly control my breeding stock? How can I fix this, for my next fort (on 31.16, once the tilesets and utils upgrade)?