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Author Topic: Team Fortress 2: Friendly Fire servers  (Read 7185 times)

hvlkn

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Team Fortress 2: Friendly Fire servers
« on: September 19, 2010, 03:54:04 pm »

Anyone know of a FF server for TF2?

(I have a warped sense of humour)
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Myroc

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We all have problems. Some people just have more awesome problems than others.
Getting angry is fun. Getting angry over petty things even better.

Evilgrim

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Re: Team Fortress 2: Friendly Fire servers
« Reply #2 on: September 19, 2010, 04:39:16 pm »

Bad Pyros. Bad pyros errywhere.
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Ivefan

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Re: Team Fortress 2: Friendly Fire servers
« Reply #3 on: September 19, 2010, 04:58:48 pm »

Bad Pyros. Bad pyros errywhere.
SPY CHECK!
 HURR DURR
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Sarvesh Mossbeard

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Re: Team Fortress 2: Friendly Fire servers
« Reply #4 on: September 20, 2010, 04:09:48 pm »

I know one. Its called Syder's Idle Server. Friendly Fire is on.
Bullets, Explosives and Melee will damage teammates. Sniper Rifles, Huntsmans, and Flamethrowers won't.
I've even earned myself a custom weapon there :D

If you're looking for a serious friendly fire server, then no - they all died quickly because you couldn't even leave spawn before getting killed by teammates.

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You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

Thexor

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Re: Team Fortress 2: Friendly Fire servers
« Reply #5 on: September 20, 2010, 04:32:01 pm »

If you're looking for a serious friendly fire server, then no - they all died quickly because you couldn't even leave spawn before getting killed by teammates.

Part of this is the old excuse: "But I can!" Friendly fire is so rare in TF2, that when it's activated, people start teamkilling obsessively, just for the heck of it.  ::)


But mainly, it's because TF2 was never designed for FF, and it shows. Explosives are abundant and have large blast radii; automatic weapons (*cough* minigun) are highly inaccurate even at mid-range and will likely hit anything near the target; sentry guns will happily fire through teammates if there's a valid target behind them; flamethrowers have difficult-to-judge hitboxes (though I've heard they don't ignite friendlies when using the built-in FF command, so they're still useful for spotting Spies.). Making a good FF mod would require more than setting one cvar; it'd require a substantial rebalance of the entire game.
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Strange guy

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Re: Team Fortress 2: Friendly Fire servers
« Reply #6 on: September 20, 2010, 04:57:21 pm »

In the original TF2 beta friendly fire was on, though the fact they removed it showed it didn't work then and there's been a lot of balancing since.
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Puck

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Re: Team Fortress 2: Friendly Fire servers
« Reply #7 on: September 20, 2010, 06:54:00 pm »

I always thought, if you'd turn on FF... everybody would end up playing spy  :D

Nikov

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Re: Team Fortress 2: Friendly Fire servers
« Reply #8 on: September 21, 2010, 05:53:09 am »

Half the problem with the spy class. Anyone can just slug a shotgun shell in your face and only have to worry about wasting a shotgun shell on a teammate. Beyond improving the spy game, I don't see a single reason why TF2 would need FF. Or dare I say, any Source kiddie game except Age of Chivalry.
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I should probably have my head checked, because I find myself in complete agreement with Nikov.

hvlkn

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Re: Team Fortress 2: Friendly Fire servers
« Reply #9 on: October 03, 2010, 04:22:41 am »

I always thought, if you'd turn on FF... everybody would end up playing spy  :D

Unfortunately, FF would make no difference, just insta TK's
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Nilocy

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Re: Team Fortress 2: Friendly Fire servers
« Reply #10 on: October 03, 2010, 05:12:35 am »

Yeah, we tried it once, I couldn't help myself and just sat in our spawns as heavy just murdering our teammates.
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